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Open source App Store screenshot and app icon generator. Design marketing assets in HTML and CSS, preview them live, and render every size with one command.
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Open source App Store screenshot, app icon and OG image generator. Design marketing assets in HTML/CSS/SVG, preview live, render every size with one command. Localized, CI-ready, agent-friendly.
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Loading the full README.
Read the full README ↗Screenshots, icons, and marketing assets, made a breeze in your git repo.
Design App Store screenshots, app icons, logos, OG images, and favicons as HTML/CSS/SVG templates. Preview them live in the browser. Render every size your stores need from a single template with one command, then export the results anywhere: your exports folder, your web app's public directory, or straight into an Xcode asset catalog.
Like Storybook, but for marketing assets. Free, local, MIT licensed, and built for AI coding agents.
Documentation: docs.open-assets.dev has guides for every store, localization, CI, the full assets.json reference and troubleshooting. This README covers everything you need to get going.
outFile: drop favicon.png into public/, send the OG image to your web app, and write the app icon directly into your Xcode .appiconset.{{placeholders}}, locale-aware number formatting, and automatic RTL layout for Arabic, Hebrew, and friends. See Localization.assets.lock checksums every source file, so you, your teammates, and CI only re-render what changed.git diff, re-render on every push with GitHub Actions.npx open-assets skills), so your agent can design, localize, and render the entire asset set for you.# npm
npm install --save-dev @open-assets/open-assets
# yarn
yarn add --dev @open-assets/open-assets
# pnpm
pnpm add --save-dev @open-assets/open-assets
# bun
bun add --dev @open-assets/open-assets
# Scaffold a new project
npx open-assets init
# Start the dev server
npx open-assets dev
Add an alias to your shell profile for a shorter command:
echo 'alias oa="npx open-assets"' >> ~/.zshrc && source ~/.zshrc
Then use oa anywhere:
oa dev
oa render
oa init
open-assets uses a simple, unified data model. Every asset type follows the same structure: N templates × M export sizes.
| Term | Definition |
|---|---|
| Collection | A named group of related assets sharing the same source size and export sizes. One tab in the dev UI. |
| Template | A single source file (HTML or SVG) that produces one image per export size. |
| Export Size | A named output dimension that templates are rendered at (e.g., "iPhone 6.9" → 1320×2868). |
| Source Size | The dimensions the HTML template is authored at. Puppeteer scales from source → export size. |
| Output | An optional post-render action (e.g., write to Xcode .appiconset, copy SVG source). |
Every entry in a collection's export array is either a size or an output action. A single template renders to all of them in one pass:
"export": [
{ "name": "iphone-6.9", "label": "iPhone 6.9\"", "size": { "width": 1320, "height": 2868 } },
{ "name": "iphone-6.7", "label": "iPhone 6.7\"", "size": { "width": 1290, "height": 2796 } },
{ "name": "favicon", "size": { "width": 32, "height": 32 }, "outFile": "public/favicon.png" },
{ "type": "xcode", "path": "../MyApp/Assets.xcassets/AppIcon.appiconset" }
]
exports/{collection}/{size}/{template}.png, or exports/{collection}/{size}.png when the collection has a single templateoutFile sends a rendered size anywhere in your repo, like your web app's public/ directory. Use .png or .jpg: any other extension still receives PNG bytesxcode fills an Xcode .appiconset directlycopy-source copies SVG sources alongside the rendered PNGsChange the template once, run npx open-assets render, and every destination updates. Unchanged templates are skipped automatically.
npx open-assets init
Creates an assets.json, sample HTML templates in src/, a public/ directory for shared assets, a dist/ directory, and a .gitignore that ignores exports/ (it replaces any existing .gitignore).
The easiest way to get the skill is the Claude Code plugin marketplace. Inside Claude Code, run:
/plugin marketplace add Parra-Inc/open-assets
/plugin install open-assets@open-assets
The skill is installed once, works in every project, and updates with /plugin marketplace update open-assets.
Alternatively, copy the skill into a single project:
# Using the built-in command
npx open-assets skills
# Or using the Skills CLI
npx skills add https://github.com/Parra-Inc/open-assets --skill open-assets
This copies the skill into .claude/skills/open-assets/ so Claude Code can use it. Then prompt:
Now we want to make beautiful screenshots for this app. Look at the marketing
doc and demographics. Design 8 high-converting App Store screenshots that catch
your eye as you scroll. Use bold headlines with highlighted keywords, phone
mockups with real app screenshots, and close with reviews + a CTA.
This is the beginning of the README. Read the rest at the original. Read the full README ↗