ShadowOfTheColossus-PC
Native Windows port of Shadow of the Colossus (PS4, CUSA08809) - bring your own game dump. Port nativo para PC.
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Aura Autopilot is an open-source game tester that plays in real time and gets better the more it plays. Works with Unreal, Unity, Godot, and Roblox.
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Loading the full README.
Read the full README ↗By the developers of Aura, www.tryaura.dev
Autopilot is a continually learning real-time general playtesting system. Autopilot learns your game, explores your levels, and improves its gameplay run after run.
Docs: https://www.tryaura.dev/documentation/autopilot
Official Discord: https://discord.gg/tryaura
The installation (and uninstallation) instructions in this README are relevant for the Autopilot plugin and for using the Autopilot MCP through Claude Code and Codex. If you are using Autopilot through Aura, no additional setup beyond the Aura setup is necessary. If you are interested in contributing to Autopilot, follow the instructions in CONTRIBUTING.md.
Download the latest Autopilot build for your game engine and OS from tryaura.dev/autopilot. We currently support Unreal Engine 5, Unity 6, Godot 4, and Roblox Studio on both Windows and macOS.
For advanced Unreal Engine users on Windows, we also support installing Autopilot from source and building it against your own Unreal Engine source build. Select the Unreal source build option in tryaura.dev/autopilot. If you install Autopilot from source, you can skip to Step 3: Onboarding.
Follow these instructions if your project is on Unreal Engine installed from the launcher.
If you are using a custom Unreal Engine source build and have run the installation from tryaura.dev/autopilot, you may skip this step and go straight to Step 3: Onboarding. If you don't know whether you are using a custom Unreal Engine source build, you are most likely not using one, which means that you should follow the instructions in this section to add Autopilot to your project.
Autopilot has builds for Unreal Engine 5.4, 5.5, 5.6, 5.7, and 5.8. If you haven't already, download them from tryaura.dev/autopilot. For Windows users, you should see an Autopilot-Unreal5.x-Win64.zip in your downloads folder. For macOS users, you should see an Autopilot-Unreal5.x-Mac.dmg in your downloads folder.
Autopilot-Unreal5.x-Win64.zip (Windows) or Autopilot-Unreal5.x-Mac.dmg (macOS). It contains an Autopilot/ folder.Autopilot/ into your project's Plugins/ folder. If your project doesn't have a Plugins/ folder, create one yourself. If you complete this step successfully, you should have <YourProject>/Plugins/Autopilot/Autopilot.uplugin.Follow these instructions if your project is on Unity.
Autopilot has a build for Unity 6 (v6000.0 or later). If you haven't already, download it from tryaura.dev/autopilot. You should see an Autopilot-Unity.zip in your downloads folder.
Autopilot-Unity.zip. It contains com.ramenvr.autopilot-<version>.tgz.com.ramenvr.autopilot-<version>.tgz.Follow these instructions if your project is on Godot.
Autopilot has a build for Godot 4 (v4.7 or later). If you haven't already, download it from tryaura.dev/autopilot. You should see an Autopilot-Godot.zip in your downloads folder.
Autopilot-Godot.zip. It contains an addons/autopilot/ folder.autopilot/ into your project's addons/ folder. If your project doesn't have an addons/ folder, create one yourself, or move addons/autopilot/ directly into your project folder. If you complete this step successfully, you should have <YourProject>/addons/autopilot/....Follow these instructions if your project is on Roblox Studio.
If you haven't already, download the Autopilot build for Roblox Studio from tryaura.dev/autopilot. You should see an Autopilot-Roblox.zip in your downloads folder.
Autopilot-Roblox.zip.powershell -ExecutionPolicy Bypass -File agent_service\install.ps1 (Windows) or sh agent_service/install.sh (macOS). This installs the autopilot command.Autopilot.rbxmx found in the extracted folder into your Roblox Studio Plugins folder, which is %LOCALAPPDATA%\Roblox\Plugins (Windows) or ~/Documents/Roblox/Plugins (macOS).Assistant panel in Roblox Studio, then go to ... > Settings > MCP Servers and enable Enable Studio as MCP server. You should see "MCP Ready" on the bottom right corner.autopilot serve in a new terminal window. This terminal window must be open throughout your Autopilot use.The Autopilot onboarding flow installs the agent service and sets up the models (LLMs and decision models) for Autopilot to work.
This is the beginning of the README. Read the rest at the original. Read the full README ↗