Recompia
Pokémon Pokopia (Switch 2) recompiled to run natively on Windows with Linux/Handheld support. Multiplayer included, modding, feature enhancements and more! Join the discord community as well
翻訳待ち
Loading the full README. The saved excerpt is shown below.
Chaya is a local-first toolkit for RPG Maker games: translation (extract, seed, live / subtitle), in-game edits (gold, items, variables, actors), and a shared NW.js shell for launch — with the same console and in-game plugins.
Inspired by the MagickMonkey / vercel-web-scripts layout: Next.js UI + plugins/ game scripts.Read the full README ↗Chaya is a local-first toolkit for RPG Maker games: translation (extract, seed, live / subtitle), in-game edits (gold, items, variables, actors), and a shared NW.js shell for launch — with the same console and in-game plugins.
Console editions (the in-game layer is plugin):
| Mode | How | Disk access |
|---|---|---|
| Local | Node next to your game folders | Full (bind, shell, plugins, cache) |
| Toolkit App | Electron + Next (CHAYA_SERVICE=app) | Full |
| Cloud | Vercel / browser (VERCEL=1 or CHAYA_SERVICE=remote) | No server disk — prepare games in Chrome via the File System Access API |
Inspired by the MagickMonkey / vercel-web-scripts layout: Next.js UI + plugins/ game scripts.
locales/ multi-language structures, bidirectional corpus matrix ingestion, and atomic file updates with safe .bak backups.Chaya provides a multi-tier translation hierarchy that balances zero-latency local fallback with deep literary context:
On Vercel, VERCEL=1 uses Cloud (CHAYA_SERVICE=remote): the marketing / console UI is served from the cloud; installing shells and writing into game trees happens in the browser (Chromium + directory picker), not on the server.
pnpm build (runs build:plugins then next build)./ shows the product page; Open console goes to /game.Optional local simulation of cloud (no Vercel account): run pnpm dev and pick Cloud in the dev switcher (top right); DiskOps APIs return 501.
Cloud has no sign-in and no server-side MCP. External agents connect to the unified MCP address http://127.0.0.1:39271/mcp, served by the open game (or the local server) — see docs/mcp-plugin.md and docs/mcp-remote.md.
Desktop toolkit shell (Electron) + Next in app mode:
This is the beginning of the README. Read the rest at the original. Read the full README ↗