dyz-gongwen-skills
公文写作 Skills|AI 公文写作助手:防编造、守保密、GB/T 9704 一键排版,覆盖 22 种文书,支持 Claude Code / Codex / Cursor
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Claude Code & Codex skill for living customer journey maps — build, update and present them in plain conversation. Storylines, one-pagers, dev handoffs, interactive HTML maps, service blueprints.
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Loading the full README.
Read the full README ↗A living customer journey map that lives in your conversation — not in a Figma file nobody opens again.
Most journey maps die the week they're made: a beautiful artifact, frozen, stale by the next sprint. This skill makes the map a living document your AI builds, updates, and reshapes with you across the whole life of a project — then renders it for whoever's in the room. You just talk; it does the structure.
You don't invoke modes or learn commands. You describe your situation, and the skill meets you where you are:
| Where you are | What you say | What the skill does |
|---|---|---|
| Kicking off — a fuzzy idea of a user flow | "Map how a first-time buyer sets up online payments." | Builds a structured journey from the conversation — milestone by milestone, no form to fill. |
| Something changed — new research, a shipped feature | "We just launched instant verification — fold it in." | Updates with a diff: what changed, why, and the downstream steps it touches — never a silent redraw. |
| Bringing others along — a kickoff, a VP, the dev team | "Turn this into something for Monday's kickoff." | Renders the same map for that audience — a story, a one-pager, a spec, or an interactive map. |
| The map has matured — what now? | "Where's it weak, and what should we map next?" | Reviews it for soft spots and proposes the adjacent journeys worth mapping. |
A real, structured map — written from a conversation. You describe the flow in plain words; the skill maintains a canonical journey file: milestones, steps, and the fields that actually matter on each one. No diagramming, no template.
### Step: wait-in-silence
- persona: [Maya, Recruiter, Hiring Manager, ATS]
- emotion: Hope curdling into anxiety, then resignation
- emotionValence: -2
- waitTime: Days to several weeks, often indefinite
- handoff: Recruiter → Hiring Manager for shortlist review
- bottleneck: Hiring Manager review capacity
- lineOfVisibility: Status changes exist inside the ATS and are deliberately not exposed
- painPoint: No status, no timeline, no closure
- momentOfTruth: This silence is the make-or-break of the whole experience
- priority: must-fix
A ~100-field vocabulary you never have to learn. Underneath sits the language of
service design — emotion, channels, backstage systems, failure modes, metrics,
accessibility, and more (NN/g, Forrester, Shostack's service blueprints, Jobs-to-be-Done).
But you never pick from a menu: mention a frustrating wait and duration + painPoint
appear; describe a backend bot and the backstage layer shows up. The depth is there when
the conversation calls for it, invisible when it doesn't.
A living document. The map is a file that persists across sessions and grows by diff. Come back in three weeks and it's still your expert collaborator who's been on the project the whole time — not a blank slate.
Provenance, automatically. Every field quietly tracks what you asserted, what's backed by evidence you cited, and what the model inferred itself. So when it builds you a brief, it won't dress a guess up as a statistic — it flags the hypothesis and tells you to go measure it.
Once the map exists, the same understanding renders for whoever needs it. Everything below
comes from one journey file — fifteen steps, read for different rooms. (Full versions in
demos/gallery/.)
Storyline — makes a team feel the experience. For kickoffs, empathy-building.
Maya has a job. That is the first thing to understand about her, because it changes everything that follows… every single thing she does about our role happens in the margins of a day that already belongs to someone else. …At 10:20 she hits Submit. And here is the thing worth noticing: she feels good. That is the emotional high point of this entire journey, and it happens forty-three minutes in, with everything still ahead of her.1
One-page brief — for a VP with 90 seconds and a decision to make.
Ask: Approve three changes — surface real status, disclose the AI screen, auto-close dead applications. The problem in one line: Candidates who pass our screen enter a queue with no status, no timeline, and no guaranteed ending — and the most common way our process concludes is that it doesn't.
Engineering handoff — spec-shaped, for the team that has to build it.
Acceptance criteria
- The portal shows the application's real internal state, not a static "Submitted".
- When a role closes, every open application receives an outcome within 24h.
- An automated rejection states that it was automated, and offers one correction path.
Interactive HTML — self-contained, explorable maps. Rendering is a choice, not a fixed
output; you just ask. All nine are live — open each one from
demos/gallery/, or explore the example journeys on the
showcase site.
Every beat traces back to a step in the journey file via footnotes — readable with or without them. ↩
This is the beginning of the README. Read the rest at the original. Read the full README ↗