ShadowOfTheColossus-PC
Native Windows port of Shadow of the Colossus (PS4, CUSA08809) - bring your own game dump. Port nativo para PC.
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Open-source compatibility layer for Diablo II: Resurrected with the Reign of the Warlock expansion. Runs your own Switch copy natively on iPhone, iPad, Mac, Android and HarmonyOS — full touch controls
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Open-source compatibility layer for Diablo II: Resurrected with the Reign of the Warlock expansion. Runs your own Switch copy natively on iPhone, iPad, Mac, Android and HarmonyOS — full touch controls, 60 fps, new endgame modes. Bring your own game files. 开源的《暗黑破坏神 II:狱火重生》术士君临 iOS / macOS / 安卓 / 鸿蒙兼容层
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Read the full README ↗An open-source compatibility layer for Diablo II: Resurrected with the Reign of the Warlock expansion, for iOS, macOS, Android and HarmonyOS. It brings the Nintendo Switch release you bought, expansion included, to iPhone, iPad and Mac in full: the original game code runs natively, every control is rebuilt for touch, the frame rate holds at 60 fps, and you are in a game one second after the main menu. There is now a native macOS version as well (first version): on an Apple silicon Mac it starts on double-click and works with keyboard, mouse and gamepad. Since v2.0 there is an Android version (community port): the same game program executes natively on ARM64 Android phones, with the graphics reimplemented on Vulkan; on a Snapdragon 8+ Gen 1 phone the camp and the Den of Evil and Cow Level fights all run at a median 60 fps (see "Android" below); a HarmonyOS version runs on the same engine (community port: an unsigned shell from the Releases page that you re-sign yourself, nothing to build; see "HarmonyOS"). Apple TV 4K (3rd generation, A15) has a community port (developer preview) that has reached the character-selection screen only on its author's device; see the device table below.
This is not a tech demo that "sort of runs". It is a mobile version polished for daily play, from your first character all the way through the endgame.
Platforms: iPhone / iPad (iOS 26 and later; iOS 18 – 25 with the older-API build) · Mac (Apple silicon, macOS 26 or later; macOS 15 – 25 with the older-API build) · Apple TV 4K (3rd generation, A15; community port, developer preview) · Android phones (ARM64, Android 12 or later, Vulkan 1.1; community port) · HarmonyOS phones (HarmonyOS NEXT; community port, unsigned shell from the Releases page that you re-sign yourself) · Game version: Switch release with Reign of the Warlock, 1.0.34.0 (corresponds to PC version 3.3.94012) · English / 中文 / Español / Русский / 한국어 · License: MIT · Bring your own game files
中文: README.zh-CN.md · Español: README.es.md
| 100% | 60 fps | about 1 s | about 3.8 W |
|---|---|---|---|
| The original gameplay, because it is the original program | Steady, with no drops once the device warms up | From the main menu into a game | Whole-device power draw at 60 fps |
It is:
It is not:
All 44 iPhones and iPads in the closed beta — 35 devices registered for direct install (25 iPhones and 10 iPads), plus 9 TestFlight accounts with one device each — completed Normal, Nightmare and Hell with multiple characters, and the experience was excellent. From an iPhone 14 Pro Max with 6 GB of memory to the latest iPad Pro, not one device fell behind.
| Models | |
|---|---|
| iPhone | 14 Pro Max, 15, 15 Pro, 15 Pro Max, 16 Plus, 16 Pro, 16 Pro Max, 17 Pro Max and more |
| iPad | iPad Air, iPad mini, iPad Pro 11-inch and 12.9 / 13-inch (including M2 and M4) and more |
| Lowest model tested | iPhone 14 Pro Max (A16, 6 GB): a flawless 60 fps |
iPhone and iPad share a single install package.
Measured on a real device (iPhone 17 Pro Max):
| Item | Reading |
|---|---|
| In-game frame rate | 60 fps, steady, with no drops once the device warms up |
| App launch | 0.15 s |
| To the main menu | about 1 s |
| From the main menu into a game | about 1 s |
| Quick Restart, back in a game | about 1.2 s |
| Longest frame when changing acts | about 0.1 s |
| Whole-device power, 60 fps | about 3.8 W (in camp, 50% brightness): nearly 5 hours of continuous play on a full charge |
| Whole-device power, power saver mode at 30 fps | about 1.85 W, about half the 60 fps figure, for about twice the battery life |
Measurement conditions: power is whole-device power measured on 2026-10-10 on an iPhone 17 Pro Max, standing in the Act I camp at 50% brightness, with 60 fps and power saver mode measured in the same scene; battery life is calculated from the measured power and the battery capacity, not by playing from full to empty. Launch and game-entry times were measured on the same model in 2026-10; frame rate and act-change readings were taken on the same model on 2026-10-12 while moving through areas and changing acts after entering a game.
The install package is only a little over 100 MB. The game resources (about 5.6 GB) are placed on the phone separately, and updating the app touches neither your saves nor the resources.
This is the beginning of the README. Read the rest at the original. Read the full README ↗