ShadowOfTheColossus-PC
Native Windows port of Shadow of the Colossus (PS4, CUSA08809) - bring your own game dump. Port nativo para PC.
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The free, open-source Elite Dangerous companion for Windows. Live trading, exploration, exobiology, engineering, fleet tracking, AI, HUD colours, cockpit lights and glare control.
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ゲームRust · C#GitHub @uruskanオンライン所有者未確認
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All-in-one Elite Dangerous companion app: one fast native Windows exe that replaces EDDiscovery, EDMC, Observatory, Odyssey Materials Helper and your Inara/Spansh tabs. Exobiology, exploration, live EDDN trading, Spansh routes, engineering, fleet, carrier, an AI co-pilot, and most adnvanced HUD Color change, light dimming control etc.
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Loading the full README. The saved excerpt is shown below.
One native, fast, free and open-source companion app for Elite Dangerous and Odyssey — replacing the pile of tools commanders run side by side
(EDDiscovery, ED Market Connector, Odyssey Materials Helper, Observatory + BioInsights, Exploration Buddy,
EDCoPilot-style voice alerts, OD Elite Tracker) and the websites you alt-tab to (INARA, Spansh, EDSM, EDSY/Coriolis,
EDAstro, ED Tools, EDRefCard).
Pure Rust. No Python, no Node.js, no browser engine. One executable, GPU-rendered UI (egui/wgpu).Read the full README ↗Elite Nexus reads the game's journal as you play and brings together what commanders usually run side by side: EDDiscovery, ED Market Connector, Odyssey Materials Helper, Observatory, Exploration Buddy, voice alerts, and the websites you alt-tab to (Inara, Spansh, EDSM, EDSY, Coriolis, EDAstro). It works with Horizons and Odyssey on Windows 10 and 11, on Linux with the game under Proton or Wine, and on a Mac with the game under NotProton, CrossOver or Whisky.
It is one executable with no installer, no account and no ads. Written in Rust with a GPU-rendered interface, it starts in about a second, loads years of journal history in well under one, and idles at a fraction of the memory the older tools need.
EliteNexus-…-windows-x64.zip, EliteNexus-…-linux-x64.tar.gz or EliteNexus-…-macos-arm64.zip (Apple Silicon;
on an Intel Mac, build the app from source as the user guide says).EliteNexus.exe. Linux: unpack and run ./EliteNexus.
Mac: drag Elite Nexus.app to Applications; the first time, allow it once under System Settings › Privacy &
Security › Open Anyway (it isn't notarized).Everything it keeps (settings, the galaxy database, saved builds, logs) lives in a nexus-data folder next to the
program (on a Mac, in ~/Library/Application Support/EliteNexus; on Linux, in ~/.local/share/EliteNexus when the
program's folder can't be written to). Every page, and the Linux and macOS notes, are in the
user guide. Linux reports are collected in
discussion #17.
Elite Nexus is made by one commander, with no company behind it, no ads and no subscription. If it has saved you an evening of alt-tabbing, found you a payday or kept hostile contacts red in your favourite HUD, you can sponsor it. Nothing in the app depends on it. o7
GraphicsConfigurationOverride.xml and keeps your original
file.HUD colours and glare use the game's own settings file. Keeping friend-and-foe colours and dimming the cockpit lights need an optional graphics hook, 3Dmigoto (open source), downloaded from its official release, checked against pinned checksums, and installed or removed in one click from the Cockpit lights tab. You calibrate it once: start the game, get into your cockpit and quit, and Elite Nexus finds the light and HUD shaders among those the game loaded and keeps a fix for exactly those. No game file is changed and Elite Nexus never ships the game's code: the fixes are made on your PC from your own game and never leave it. The hook can't run alongside EDHM, Frontier tolerates mods like this without having approved them, and it is untested under Proton and on macOS so far.
| Cockpit lights — dim the cockpit's own lights | Glare and exposure — less glare, brighter darks |
This is the beginning of the README. Read the rest at the original. Read the full README ↗