水杉输入法 MSIME|开源中文输入法
水杉输入法(MSIME)是开源中文输入法,面向 Windows、macOS、Linux、Android、iOS 与 HarmonyOS 开发,支持全拼、双拼、五笔,候选词旁直接显示译文。查看下载、使用指南与常见问题。
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Read the full README ↗Watch AI nations grow their own civilization on a living 3D map.
You don't play a nation in Firstlight. You watch the world. Hundreds of people gather food, farm, build and have children. They form tribes that grow into nations, and every nation has a council AI and a ruler of its own. Nations trade, found religions, invent technology, raise wonders, sign alliances and go to war on land and sea. You can speed up time, read the history as it happens, and step in with earthquakes, plagues or a good harvest.
Firstlight is one HTML file with no build step.
index.html in a modern browser.vercel.json is already set up.Pick a starting era from the Stone Age to the 2000s. You can also enter a world seed to replay the same map.
Every person has a name, an age, hunger, health and four personality traits: aggression, sociability, curiosity and diligence. Each person decides what to do next by weighing their needs against their tribe's plan: forage, hunt, farm, quarry stone, build, trade, think up new ideas, raid, or march to war. Click anyone to see what they're thinking.
People also live everyday lives:
Houses have doors, windows, roofs and decorations in their culture's style: Nordic longhouses with shields and carved gables, desert adobe with wooden beams and awnings, Eastern houses with red pillars and lanterns, Mediterranean villas with shutters and cypress trees, jungle houses with painted friezes, and Steppe yurts. Shutters, awnings and banners use each nation's own color. People wear their culture's traditional dress, and early navies sail Viking longships, Chinese junks and Nile feluccas.
Council AI: every year each nation sizes up its food, housing, neighbors and threats, then picks a plan: grow, expand, fortify, arm for war, pursue knowledge or trade. It learns from how well its last plan worked.
Rulers with personalities: a ruler can be a Warlord, a Merchant, the Wise, or a Builder, and that tilts the nation's choices.
Eleven cultures: Steppe, Nordic, Desert, Eastern, Mediterranean, Jungle, Sahel, Indic, Islander, Arctic and Slavic. Each has its own names, homes, walls, wonders, boats, dress, livestock, festivals and temperament, and each tends to arise in the land that suits it: Arctic peoples in the frozen north, Islanders on islands, Sahel peoples on the savanna. The newer five build mud-brick towns with timber beams and a great mud mosque, red sandstone walls with domed pavilions and a great stupa, thatched round houses with giant stone heads and voyaging canoes, igloos and kayaks that later become brightly painted timber houses, and log houses under onion-domed cathedrals and a red-walled kremlin.
Diplomacy: relations rise and fall with borders, trade and faith. Nations form alliances, declare wars, surrender and pay tribute.
Faiths: nations found religions that spread along trade routes. A shared faith brings nations closer, and a rival faith can start a holy war.
Nations with Sailing send captains and settlers across the sea. When they reach an empty shore, they found an allied colony there. If their ship is sunk, the whole expedition is lost.
This is the beginning of the README. Read the rest at the original. Read the full README ↗