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A tiny HTML5 platformer with CC0 sound effects, set up so Claude Code, Codex or Cursor can add more through the SFXMint MCP server.
翻訳待ち
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Read the full README ↗A tiny HTML5 platformer (no build step, no dependencies) with real sound effects, set up so Claude Code, Codex or Cursor can find and add more sounds by themselves through the free SFXMint MCP server.
AGENTS.md tells your assistant where sounds go and how to add one, so a one-line request is enough.npx serve .
or python3 -m http.server, then open the address it prints. (Opening index.html straight from
disk blocks the scripts and the audio.)
Arrows or A/D move, Space jumps, R restarts, M mutes. On a phone: tap the left or right third to move, the middle to jump.
The MCP server is https://sfxmint.com/mcp (the configs here add ?ref=starter, which only tells SFXMint the connection came from this starter). No account or key for the library.
claude; it reads .mcp.json and asks once to enable sfxmint..cursor/mcp.json is picked up (enable it under Settings → MCP if asked).codex mcp add sfxmint --url "https://sfxmint.com/mcp?ref=starter" once, then codex in this folder.It searches the library, downloads the file into assets/sfx/, wires it in src/sfx.js and
src/game.js, and lists it in SOUNDS.md. When the library has nothing close, it says so and
gives you a link to make that exact sound in SFXMint's AI Studio (free to make and hear).
index.html the page
src/game.js the game: movement, platforms, coins, slimes
src/sfx.js sound effects: loading, unlock, play, mute
assets/sfx/ the sound files (CC0)
SOUNDS.md where each sound came from, with its SHA-256
AGENTS.md instructions for AI assistants (CLAUDE.md points to it)
.mcp.json the SFXMint MCP server for Claude Code (.cursor/mcp.json for Cursor)
CC0 1.0: code, sounds and text. The sounds are AI-generated; if you ship on Steam or itch.io, disclose AI-generated audio (guide).