Polestar
Polestar is a free, open-source leveling guide addon for WoW: Forever: an in-game arrow and leveling routes that make sense for every race 1 to 60, plus class quests.
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Loading the full README. The saved excerpt is shown below.
Three-lane pixel art driving game using the Gift&Go navy and orange palette.
An elevated rear view shows your original Gift&Go logo on the cargo doors.
Steer around detailed cones, barricades, traffic drums and potholes. Collect gift boxes
to earn gift points, spend them on upgrades at roadside shops, and grab the rare golden coupon for a free power-up. The
scenery reuses the original loading animation’s trees, layered hills and clouds.Read the full README ↗Three-lane pixel art driving game using the Gift&Go navy and orange palette. An elevated rear view shows your original Gift&Go logo on the cargo doors. Steer around detailed cones, barricades, traffic drums and potholes. Collect gift boxes to earn gift points, spend them on upgrades at roadside shops, and grab the rare golden coupon for a free power-up. The scenery reuses the original loading animation’s trees, layered hills and clouds.
Copy the eleven files in src/ into src/app/shared/delivery-dash/, the five .mp3 files in assets/music/ and
assets/sfx/ferrari-pass.mp3 into your app's served assets (by default the game loads them from assets/music/ and
assets/sfx/; see musicBase and sfxBase).
Import the standalone DeliveryDashComponent in your page's imports.
import { Component } from '@angular/core';
import { DeliveryDashComponent } from './shared/delivery-dash/delivery-dash.component';
@Component({
selector: 'app-tracking-page',
standalone: true,
imports: [DeliveryDashComponent],
template: `<app-delivery-dash [width]="480" (finished)="onFinished($event)" />`,
})
export class TrackingPageComponent {
onFinished(result: { score: number; distance: number; gifts: number; giftPoints: number; coupons: number }): void {
console.log('Run finished', result);
}
}
Adjust the relative import for your page's location. The finished output is optional.
An NgModule-based page can import this standalone component in its NgModule.
The component is separate from the shipment loader; show it where appropriate
while waiting or as an optional game. Your existing shipment request and its
success/error handling determine when the loading area is removed.
| API | Description |
|---|---|
width | Defaults to 480px. Sets the host width, with a minimum of 240px; CSS shrinks it to fit its parent. The inner game is capped at 480px. |
musicBase | Defaults to assets/music/. URL folder the soundtrack .mp3 files are served from. |
sfxBase | Defaults to assets/sfx/. URL folder ferrari-pass.mp3 is served from. If it is missing, a synthesised engine and horn play instead. |
finished | Emits { score, distance, gifts, giftPoints, coupons, spent, duration, maxMultiplier, deliveries, deliveriesMissed } once when a run ends in a collision. Score and distance are rounded down to whole numbers (distance in metres). |
giftgo-delivery-dash-driver; after a crash, Change driver reopens the screen.
Drivers differ (delivery-dash.characters.ts): the van boosts 1.6× from a 3s tank, refills in 8s, changes lane in 0.16s,
banks every gift point and starts with a shield. Joe boosts 1.7× from a 2s tank, refills in 9s, changes lane in 0.12s,
banks half the gift points for shops (score is unaffected) and has no shield. Both stay inside the v0.2 leaderboard's
distance ceiling. Swagger is cosmetic. When Joe drives, the rare oncoming car is the GnG Van instead of his Ferrari.assets/music/, MUSIC_TRACKS in delivery-dash.music.ts) starts with the
first Start driving, plays in a shuffled loop through the menus, and stops while paused or when the page is hidden.
The speaker button in the header opens the volume sliders; music defaults to 40% (on a squared loudness curve) and is stored locally under
giftgo-delivery-dash-volume. At 0% nothing is downloaded or played.delivery-dash.sfx.ts) are synthesised with Web Audio, so there are no extra files: a quiet tick
for each gift, a chime for coloured gifts and coupons, a jingle for a delivery, one shared "setback" sound for a lost
streak or a missed delivery, a thud when a shield takes a hit, and a crash. The
oncoming Ferrari roars up, pans with its lane, honks twice and drops in pitch as it passes: a bit-crushed mix of two CC0
BigSoundBank recordings, "Acceleration Aston Martin" (#0600) and "Car Honking at 90 km/h #3" (#3438). The volume panel has a separate slider (default 50%, stored under
).This is the beginning of the README. Read the rest at the original. Read the full README ↗
giftgo-delivery-dash-sfx-volumegiftgo-delivery-dash-best-score.formatDistance in delivery-dash.leaderboard.ts).
The game still works when local storage is blocked; the best then lasts only
for the current component instance. There is no server score or leaderboard.