Recompia
Pokémon Pokopia (Switch 2) recompiled to run natively on Windows with Linux/Handheld support. Multiplayer included, modding, feature enhancements and more! Join the discord community as well
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GVCSG is a procedural browser-based space combat simulator built with Three.js. Pilot the Valkyrie assault frigate out of the Kaltos system, engage Corsair raiders, navigate asteroid fields, warp between landmarks, and jump through gates to chart thirty star systems, each with its own star, planets, moons, stations and belts. Land at planetary city spaceports, domed colonies, mining outposts and cloud-city aerostats, or dock at orbital stations and habitats.Read the full README ↗GVCSG is a procedural browser-based space combat simulator built with Three.js. Pilot the Valkyrie assault frigate out of the Kaltos system, engage Corsair raiders, navigate asteroid fields, warp between landmarks, and jump through gates to chart thirty star systems, each with its own star, planets, moons, stations and belts. Land at planetary city spaceports, domed colonies, mining outposts and cloud-city aerostats, or dock at orbital stations and habitats. Federation systems are patrolled by the Helion Navy; Corsair Clan systems are lawless, and their pirate havens and black-market stations only let you land after a bribe — they also sell Clan hulls (Raider, Cutlass, Reaver, Marauder, Ravager). The Vanta Combine, a megacorporation, owns seven systems outright: its towers and company towns are guarded by Combine Security in cheap, mass-produced hulls (Unit-7, Enforcer, Compliance) that leave you alone, and its job boards sometimes offer a quiet contract to destroy a harmless merchant carrying stolen trade secrets. Dock at stations such as Ardent Relay Station or the high-tech Helion Orbital Shipyard, where you can inspect and buy hulls in a 3D hangar (scouts, fighters, freighters, a passenger liner and warships from the Kestrel interceptor up to the Leviathan superheavy dreadnought) and fit weapons and modules in the outfitter.
Open the GitHub Pages deployment in a desktop browser with WebGL enabled.
Every hull has three capacities, shown in the outfitter and shipyard:
Weapons and engines use their own capacity and outfit space, so a small hull cannot carry the heaviest weapons, and big guns leave less room for systems. Guns, turrets and missile bays still need a matching mount; engines and systems need only capacity. Engine thrust sets acceleration and top speed, and steering sets turn rate, relative to the hull's stock engines. A ship with no engines cannot undock.
The outfitter sells guns, turrets, missile bays, engines, reactors, shields, armour, batteries, sensors and other systems. High-tech items are sold at high-tech stations, and Clan or Combine gear only at their own ports. Each maker's gear looks like it: Helion high-tech kit has white fairings with glowing seams, Clan gear is welded scrap with spikes and hazard tape, Combine gear is boxed in slab armour with vents, warning beacons and hazard chevrons, and civilian kit is plain stock hardware.
Storyline: a chain of linked missions starts at Ardent Relay Station in Kaltos. Missions are offered in text conversations where you pick your replies (press 1–9 or click); some choices change which mission comes next. Each mission sends you to a station or to destroy a target, and the Job Board shows your current objective and where the next mission is offered.
Side missions: four side storylines (The Wheel's Children, Ghost Signal, Company Town, Pilgrims of the Blue Star) and a handful of odd jobs are offered at stations around the map. They don't pop up on their own: when someone at a station is asking for a pilot, the Services tab says so and the Job Board lists them under Side missions with a Talk button. Side missions run alongside the main storyline, and several have choices that change how they end.
Every port has a job board: freight and passenger contracts to other ports (freighters like the Mule and Atlas have big cargo holds, the Aurora liner has 160 bunks, and cargo pods or passenger modules add space), sometimes at high risk of Clan hijackers who will board you and steal the load if your shields drop, plus bounties on Clan warlords flying Reavers and Ravager battleships. Accepted jobs mark their destination on the star map and have a jump deadline.
The game auto-saves to browser local storage whenever you are docked (on docking and after every purchase, fitting or repair). Reloading resumes from that save. If your ship is destroyed, everything — ships, fittings, credits, ammo, kills and charted systems — reverts to your last docked save. Use New Game on the start menu to wipe the save.
The start menu and pause screen have a Graphics preset, a Frame cap (30 or 60 fps; 30 roughly halves GPU work, so laptops run cooler and quieter) and a Show FPS toggle (frame rate and current render scale, bottom-right). All are remembered in the browser.
Render scale also adapts automatically within each preset's range to hold the frame cap. The final image is always drawn at the display's resolution, so lower render scales are sharpened rather than stretched; if MSAA has to be switched off, edge smoothing takes over.
This is a build-free static site. Serve the repository root with any local HTTP server:
python3 -m http.server 8000
Then open http://localhost:8000.