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A JavaScript implementation of various web standards, for use with Node.js
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jsdom is a pure-JavaScript implementation of many web standards, notably the WHATWG DOM and HTML Standards, for use with Node.js. In general, the goal of the project is to emulate enough of a subset of a web browser to be useful for testing and scraping real-world web applications.
The latest versions of jsdom require newer Node.js versions; see the package.json "engines" field for details.Read the full README ↗jsdom is a pure-JavaScript implementation of many web standards, notably the WHATWG DOM and HTML Standards, for use with Node.js. In general, the goal of the project is to emulate enough of a subset of a web browser to be useful for testing and scraping real-world web applications.
The latest versions of jsdom require newer Node.js versions; see the package.json "engines" field for details.
const jsdom = require("jsdom");
const { JSDOM } = jsdom;
To use jsdom, you will primarily use the JSDOM constructor, which is a named export of the jsdom main module. Pass the constructor a string. You will get back a JSDOM object, which has a number of useful properties, notably window:
const dom = new JSDOM(`<!DOCTYPE html><p>Hello world</p>`);
console.log(dom.window.document.querySelector("p").textContent); // "Hello world"
(Note that jsdom will parse the HTML you pass it just like a browser does, including implied <html>, <head>, and <body> tags.)
The resulting object is an instance of the JSDOM class, which contains a number of useful properties and methods besides window. In general, it can be used to act on the jsdom from the "outside," doing things that are not possible with the normal DOM APIs. For simple cases, where you don't need any of this functionality, we recommend a coding pattern like
const { window } = new JSDOM(`...`);
// or even
const { document } = new JSDOM(`...`).window;
Full documentation on everything you can do with the JSDOM class is below, in the section "JSDOM Object API".
The JSDOM constructor accepts a second parameter which can be used to customize your jsdom in the following ways.
const dom = new JSDOM(``, {
url: "https://example.org/",
referrer: "https://example.com/",
contentType: "text/html",
includeNodeLocations: true,
storageQuota: 10000000,
});
url sets the value returned by window.location, document.URL, and document.documentURI, and affects things like resolution of relative URLs within the document and the same-origin restrictions and referrer used while fetching subresources. It defaults to "about:blank".referrer just affects the value read from document.referrer. It defaults to no referrer (which reflects as the empty string).contentType affects the value read from document.contentType, as well as how the document is parsed: as HTML or as XML. Values that are not a HTML MIME type or an XML MIME type will throw. It defaults to "text/html". If a charset parameter is present, it can affect binary data processing.includeNodeLocations preserves the location info produced by the HTML parser, allowing you to retrieve it with the nodeLocation() method (described below). It also ensures that line numbers reported in exception stack traces for code running inside <script> elements are correct. It defaults to false to give the best performance, and cannot be used with an XML content type since our XML parser does not support location info.storageQuota is the maximum size in code units for the separate storage areas used by localStorage and sessionStorage. Attempts to store data larger than this limit will cause a DOMException to be thrown. By default, it is set to 5,000,000 code units per origin, as inspired by the HTML specification.Note that both url and referrer are canonicalized before they're used, so e.g. if you pass in "https:example.com", jsdom will interpret that as if you had given "https://example.com/". If you pass an unparseable URL, the call will throw. (URLs are parsed and serialized according to the URL Standard.)
jsdom's most powerful ability is that it can execute scripts inside the jsdom. These scripts can modify the content of the page and access all the web platform APIs jsdom implements.
However, this is also highly dangerous when dealing with untrusted content. The jsdom sandbox is not foolproof, and code running inside the DOM's <script>s can, if it tries hard enough, get access to the Node.js environment, and thus to your machine. As such, the ability to execute scripts embedded in the HTML is disabled by default:
const dom = new JSDOM(`<body>
<div id="content"></div>
<script>document.getElementById("content").append(document.createElement("hr"));</script>
</body>`);
// The script will not be executed, by default:
console.log(dom.window.document.getElementById("content").children.length); // 0
To enable executing scripts inside the page, you can use the runScripts: "dangerously" option:
const dom = new JSDOM(
`<body>
<div id="content"></div>
<script>document.getElementById("content").append(document.createElement("hr"));</script>
</body>`,
{ runScripts: "dangerously" },
);
// The script will be executed and modify the DOM:
console.log(dom.window.document.getElementById("content").children.length); // 1
Again we emphasize to only use this when feeding jsdom code you know is safe. If you use it on arbitrary user-supplied code, or code from the Internet, you are effectively running untrusted Node.js code, and your machine could be compromised.
If you want to execute external scripts, included via <script src="">, you'll also need to ensure that they load them. To do this, add the option resources: "usable" as described below. (You'll likely also want to set the url option, for the reasons discussed there.)
This is the beginning of the README. Read the rest at the original. Read the full README ↗