Polestar
Polestar is a free, open-source leveling guide addon for WoW: Forever: an in-game arrow and leveling routes that make sense for every race 1 to 60, plus class quests.
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some vibe-coded HTML5 games for kids
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Loading the full README.
Read the full README ↗A small Zola site for kid-games.dev, with responsive game tiles and automatic light/dark styling based on the device preference. Alphabetical Adventure is the site's alphabetical-order game, Proofreading Detectives is its proofreading game, Number Trail is its woodland math adventure, Acorn Adventure introduces cumulative, multistep arithmetic, and Picnic Pizza introduces equal shares and visual fractions, while Ribbon Workshop explores fractions with equal-length ribbons, and Fraction Bridge helps children find, compare, and order fractions on a number line. Place-Value Builders visualizes hundreds, tens, ones, and regrouping. Math Meteor Patrol adds optional, gently timed arithmetic-fluency practice, and Clockwork Critters introduces reading and setting analog clocks.
Add ?quiz=1 to the home page or any game URL to opt into quiz mode.
The landing page's For grown-ups link opens a page with a quiz-mode toggle,
the public GitHub repository, and MIT licensing and third-party attribution
information. The toggle changes the URL setting, not a saved browser preference.
Internal navigation keeps the flag; omit it (or use ?quiz=0) for normal play.
Quiz mode removes worked examples, reference hints, and immediate grading.
Next question, Previous question, and Review answers let players
change any answer as often as they like before Submit quiz.
The “Show your parent!” screen then gives a rounded percent correct and
expandable Answer details, including incorrect responses and corrections.
Each completely correct question earns one point: an entire word order or proofreading passage, one Number Trail puzzle, one Acorn Adventure stop, one Picnic Pizza or Ribbon Workshop fraction question, one Fraction Bridge challenge, one Place-Value Builders question, or one Clockwork Critters time. Unanswered questions count as incorrect. Proofreading requires marking every mistake without marking correct text. Acorn Adventure uses a numeric input instead of answer choices and carries the player's entered totals, so later stops cannot reveal whether an earlier answer was right. Each stop is scored against the original journey; revising a total does not automatically rewrite later answers. Alphabetical quiz words use the selected theme and have keyboard- and touch-friendly Up/Down controls.
Quiz answers live only in memory: leaving or reloading discards them, and ordinary saved game progress is neither loaded nor changed. Ribbon Workshop quiz questions use the same level progression and score one point for each fully correct fraction response. Place-Value Builders quizzes ask about the same place-value representations and comparisons; answers can be revised before submission, and grading waits until then.
Original project code and content are licensed under MIT. Bundled OpenDyslexic fonts and WordNet-derived data retain their separate licenses; see Third-party notices.
Contributions are welcome! Start with Contributing, meet the contributors, and follow our Code of Conduct. Report vulnerabilities privately as described in Security.
Install the latest Zola release and the latest Node.js LTS release supported by Playwright, then run these commands from the repository root:
zola serve
Open http://127.0.0.1:1111. To validate or generate the site:
zola check
zola build
Generated files go into public/ and are not committed.
Each game has a directory under content/, containing an index.md. Set its
title, description, weight (tile order), template, and icon. The root page lists
these games automatically. Every game also needs at least 10 themed rewards
(see Themed rewards). The alphabetical
game uses templates/alphabetical-order.html and static/alphabetical-order.js;
it loads the tagged word bank from static/words.json. Each new round randomly
selects appropriate words for the current level; retries keep the same set in a
new order.
The game is a 10-level quest that ramps from 4 words to 12:
| Level | Words | What changes |
|---|---|---|
| 1–3 | 4, 5, 6 | Every word starts with a different letter |
| 4–7 | 7, 8, 9, 10 | One to four pairs share a first letter (look at the second letter) |
| 8 | 11 | Adds a pair sharing two letters (look at the third letter) |
| 9 | 12 | Two third-letter pairs and four second-letter pairs |
| 10 | 12 | Dinosaur challenge, with at least one pair sharing two letters |
Every game celebrates right answers (and its finale) with at least 10 rewards
that match its theme, drawn at random by the shared celebration layer in
static/alphabet-celebration.js. Each reward set also has themed cheers that
prefix the success feedback.
This is the beginning of the README. Read the rest at the original. Read the full README ↗