DBDelve
Dive deep into your data. A fast, native, multi-engine database client written in Rust. Free and open source, no telemetry.
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The maker's introduction consists of the line above. Read the repository README for more details. Repository README ↗
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Read the full README ↗Before we write any code, one thing needs to be clear.
Agency -- the capacity to perceive, reason, and act -- comes from model training, not from external code orchestration. But a working agent product needs both the model and the harness. The model is the driver. The harness is the vehicle. This repository teaches you how to build the vehicle.
At the core of every agent is a neural network -- a Transformer, an RNN, a trained function -- shaped by billions of gradient updates on sequences of perception, reasoning, and action. Agency was never bestowed by the surrounding code. It was learned during training.
Humans are the original proof. A biological neural network, refined by millions of years of evolutionary pressure, perceives the world through senses, reasons through a brain, and acts through a body. When DeepMind, OpenAI, or Anthropic say "agent," they all mean the same core thing: a model that learned to act through training, plus the infrastructure that lets it operate in a specific environment.
The historical record is unambiguous:
2013 -- DeepMind DQN plays Atari. A single neural network, receiving only raw pixels and game scores, learned 7 Atari 2600 games -- surpassing prior algorithms and beating human experts in 3 of them. By 2015, scaled to 49 games at professional tester level, published in Nature. No game-specific rules. One model, learning from experience.
2019 -- OpenAI Five conquers Dota 2. Five neural networks played 45,000 years of Dota 2 against themselves over 10 months, then defeated OG -- the TI8 world champions -- 2-0 in a live match. In the public arena, the AI won 99.4% of 42,729 games. No scripted strategies. Models learned teamwork through self-play.
2019 -- DeepMind AlphaStar masters StarCraft II. AlphaStar beat a professional player 10-1 in closed matches, then reached Grandmaster rank on the European server -- top 0.15% of 90,000 players. An incomplete-information, real-time game with a combinatorial action space far exceeding chess or Go.
2019 -- Tencent Jueyu dominates Honor of Kings. Tencent AI Lab's "Jueyu" system defeated KPL professional players in full 5v5 at the World Champion Cup semifinal. In 1v1 mode, pros won just 1 out of 15 matches, lasting under 8 minutes at best. Training intensity: one day equaled 440 human years. A model that learned the entire game from scratch through self-play.
2024-2025 -- LLM agents reshape software engineering. Claude, GPT, Gemini -- large language models trained on the full breadth of human code and reasoning -- are deployed as coding agents. They read codebases, write implementations, debug failures, and coordinate as teams. The architecture is identical to every previous agent: a trained model, placed in an environment, given tools for perception and action.
Every milestone points to the same fact: Agency -- the ability to perceive, reason, and act -- is trained, not coded. But every agent also needs an environment to operate in: an Atari emulator, the Dota 2 client, the StarCraft II engine, an IDE and a terminal. The model supplies the intelligence. The environment supplies the action space. Together they form a complete agent.
The word "agent" has been hijacked by an entire prompt-plumbing industry.
Drag-and-drop workflow builders. No-code "AI Agent" platforms. Prompt-chain orchestration libraries. They share a single delusion: that stringing LLM API calls together with if-else branches, node graphs, and hardcoded routing logic constitutes "building an agent."
It does not. What they produce are Rube Goldberg machines -- over-engineered, brittle, procedural rule pipelines with an LLM wedged in as a glorified text-completion node. That is not an agent. That is a shell script with grandiose pretensions.
You cannot brute-force intelligence by stacking procedural logic -- sprawling rule trees, node graphs, chained prompt waterfalls -- and praying that enough glue code will spontaneously produce autonomous behavior. It will not. You cannot engineer agency into existence. Agency is learned, not coded.
When someone says "I am building an agent," they can only mean one of two things:
1. Training a model. Adjusting weights through reinforcement learning, fine-tuning, RLHF, or another gradient-based method. Collecting trajectory data -- real-world sequences of perception, reasoning, and action in a target domain -- and using it to shape the model's behavior. This is what DeepMind, OpenAI, Tencent AI Lab, and Anthropic do.
2. Building a harness. Writing the code that gives a model an operational environment. This is what most of us do, and it is the core of this repository.
A harness is everything an agent needs to work in a specific domain:
Harness = Tools + Knowledge + Observation + Action Interfaces + Permissions
Tools: file I/O, shell, network, database, browser
Knowledge: product docs, domain references, API specs, style guides
Observation: git diff, error logs, browser state, sensor data
Action: CLI commands, API calls, UI interactions
Permissions: sandbox isolation, approval workflows, trust boundaries
The model decides. The harness executes. The model reasons. The harness provides context. The model is the driver. The harness is the vehicle.
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