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The coding-agent plugin that bills 52% of a bare model across 20 live tasks. Terse persona + tool-output compressor + context diet.
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WinUI: a modern UI framework with a rich set of controls and styles to build dynamic and high-performing Windows applications.
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Read the full README ↗WinUI is a user interface layer that contains modern controls and styles for building Windows apps. The current generation is WinUI 3, which ships as part of the Windows App SDK.
For WinUI, your app's users must be on Windows 10 1809 - Build 17763 or newer (including Windows Insider Previews).
The full documentation of WinUI can be found on Microsoft Learn:
Make sure to also check out the WinUI 3 Gallery, our interactive sample experience showing everything you can do with WinUI.
The WinUI Community Call is your opportunity to learn about WinUI and to engage with the WinUI team and community. Join us online on YouTube at the Windows Developer channel.
The WinUI team welcomes your feedback! To understand how we handle incoming feature requests and bugs, please see our contribution handling guidelines.
For information on how to contribute, please see Contributing to WinUI.
[!WARNING] We're not yet ready to accept code contributions, but we are working towards that goal. It is now possible to build the WinUI product binaries, with work in progress to share test code and enabling locally running tests. To get started building WinUI from source and see more details on current limitations, see Getting started with building WinUI. See the WinUI OSS Update post to check the latest status.
For the latest code and updates, use the
mainbranch.
For info on the WinUI release schedule and high level plans please see the WinUI roadmap.
WinUI for UWP (WinUI 2) is a library of controls that provides Microsoft UI controls and features for UWP apps. Learn more about WinUI for UWP here or download the source code here.
You can get the WinUI 2 Gallery on the Microsoft Store and see the source code here.
This project collects usage data and sends it to Microsoft to help improve our products and services. Note, however, that no data collection is performed when using your private builds.
This project has adopted the Microsoft Open Source Code of Conduct.
For more information see the Code of Conduct FAQ or contact [email protected] with any additional questions or comments.