Recompia
Pokémon Pokopia (Switch 2) recompiled to run natively on Windows with Linux/Handheld support. Multiplayer included, modding, feature enhancements and more! Join the discord community as well
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Magic: The Gathering Arena local-only tracker for Windows & MacOS with live game events and a local analytics dashboard for matches, decks, cards, draws, rank, and turn timing. Includes a bundled deck finder & downloader for discovering and importing Arena decks.
翻訳待ち
Loading the full README.
Read the full README ↗A real-time tracker that tails Arena's Player.log, a SQLite analytics store,
a full React dashboard, and an in-game overlay. No account, no cloud, no
automatic game-history uploads: your games, your data, your disk.
💬 Join the community on Discord — for discussion, bug reports, and feature requests.
Live tracking. One lightweight app — menu bar on macOS, system tray on Windows — runs everything: it follows your game in real time (casts, draws, lands, combat, life totals, stack resolution), writes tracked games to the local analytics database, and serves the dashboard. The Live Scoreboard page sits right in the dashboard: both players' life, colors, and deck, your record with this deck and against this opponent (and, in Brawl, against their commander), the turn clock, session record, today's games, and a play-by-play feed that reads exactly like the per-game timeline — no separate window to manage. Between games the previous game's final scoreboard stays up until the next match starts.
In-game overlay. A slim rail docked beside Arena with the turn, the odds your next draw is a land, and cards left in your library — opening into a panel with your whole decklist and the chance of drawing each card next. On from the first launch, in every game mode, and it reads only the tracker.
Stream Kit. Twelve transparent OBS and Streamlabs widgets for streamers: the whole in-game overlay, a TV-style scorebug, your deck's odds and record, what the opponent is on, a flood/screw meter, a Victory/Defeat card after each game, an intermission card and more. See Stream Kit.
Deck analytics. Every deck gets a drill-down page tinted with its signature card's art: per-game combat and resource averages for both players, turn-pace and draw-quality summaries, card performance, mulligan results, decklist version history with diffs, land statistics with flood/screw classification, win & loss streaks, per-queue records (BO1/BO3, ranked/unranked, competitive Brawl), Bo3 sideboarding records, and Best Against / Worst Against opponent color highlights.
Game forensics. Each game page reconstructs the match: opening hand and every mulligan (including the card you bottomed) for you — and how many times your opponent mulliganed, which Arena reports for both seats — drawn cards with the turn they arrived, draw-quality analysis with statistically-grounded flood/screw detection (expected lands come from your actual decklist, not a generic ratio; a run of lands is only flagged when it was unlikely for the game's length, and is not flood unless the land count was high too), a life-total chart, per-seat combat summaries, and the complete event timeline. Scry totals for both seats show how many cards were kept on top or bottomed, with the choices recorded in the timeline.
Replay (beta). Watch a completed game on a 3D table with card art, both players' zones, the stack, life totals, an action log and turn controls. New games tracked with replay capture show Recorded detail; older saved games can play as Reconstructed replays with approximate board details. Export a video locally from the browser. Replay links appear beside games in the Live Scoreboard, Recent Games, All Games, deck and opponent histories, and Game Detail; its sidebar page lists recent replays. See Replay below.
Interaction analytics. Every game records what both players did with their interaction: removal and board wipes played (and how many you drew), creatures lost to removal, counter magic — including how many counters actually landed versus fizzled — bounce, land destruction with replacement rates, token lifecycles, and poison. Cards are classified from their Arena rules text, and a one-time backfill computes these stats for the games you tracked before the feature existed.
Opponent intelligence. Revealed cards identify the opponent's colors, named with community archetype names (Dimir, Jeskai, Mono-Red…), tracked across your history so you can see which matchups actually beat you. An Opponents section shows your most-faced opponents and your record by opponent color combination, and the All Opponents page lists everyone you've ever been paired against (a Bo3 counts once) with a per-opponent page behind each name. Optionally, bring your own AI key (OpenAI, Anthropic, Google, or xAI) and the tracker names the opponent's actual archetype — "Jeskai Control", "Gruul Aggro" — after each game.
Brawl, done properly. Commanders are tracked from the command zone of every Brawl game — yours and your opponent's. The Brawl section on the Overview shows your overall and per-queue record (Brawl, Brawl (Ranked), Standard Brawl), Best Commander and Toughest Opponent Commander boxes with card art, and Your Commanders / Faced Commanders win-rate tables, because Brawl players think in commanders, not deck names. Game pages open with a commander-vs-commander strip; deck pages use the commander as the deck's signature art, keep it in the decklist and Arena export, and list the opponent commanders you've faced with your record against each. Recent Games rows expand to show the matchup with colors, and the Live Scoreboard shows your lifetime record against the commander across the table. Starting life and command-zone recasts are handled; Brawl is recognized from Arena's match format, never from deck size.
Deck Finder. Browse current decklists from seven sites and creators, including keyless YouTube descriptions, in a site-colored dashboard view. Inspect the full deck beside the results, open its source, copy Arena import text, save it to a Deck Manager collection, or use Add to Arena where the native deck integration is supported.
This is the beginning of the README. Read the rest at the original. Read the full README ↗