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nnInteractive is a framework for 3D interactive segmentation, supporting intuitive prompts like points, scribbles, bounding boxes, and lasso. Trained on 120+ diverse 3D datasets, it sets a new standar
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nnInteractive is a framework for 3D interactive segmentation, supporting intuitive prompts like points, scribbles, bounding boxes, and lasso. Trained on 120+ diverse 3D datasets, it sets a new standard in accuracy, usability, and adaptability for clinical and research applications.
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Read the full README ↗nnInteractive: Redefining 3D Promptable SegmentationThis repository provides the official Python backend for nnInteractive, a state-of-the-art framework for 3D promptable segmentation. It is designed for seamless integration into Python-based workflows—ideal for researchers, developers, and power users working directly with code.
nnInteractive is also available through graphical viewers (GUI) for those who prefer a visual workflow.
| napari plugin | MITK integration |
|---|---|
Huge thanks to the community for contributing these integrations!
| 3D Slicer extension | ITK-SNAP extension | OHIF integration |
|---|---|---|
docker run, no install required. See DOCKER.mdnnInteractiveRemoteInferenceSession, with one server hosting multiple concurrent sessions. See SERVER_CLIENT.mdnnInteractive won the 1st place in the CVPR 2025 Challenge on Interactive 3D Segmentation. Huge shoutout to the organizers and all contributors!nnInteractive presents an official baseline at CVPR 2025 in the Foundation Models for Interactive 3D Biomedical Image Segmentation Challenge (Codabench link) → see nnInteractive/inference/cvpr2025_challenge_baselinennInteractive launched with native support for napari and MITKIsensee, F.*, Rokuss, M.*, Krämer, L.*, Dinkelacker, S., Ravindran, A., Stritzke, F., Hamm, B., Wald, T., Langenberg, M., Ulrich, C., Deissler, J., Floca, R., & Maier-Hein, K. (2025). nnInteractive: Redefining 3D Promptable Segmentation. https://arxiv.org/abs/2503.08373
*: equal contribution
Accurate and efficient 3D segmentation is essential for both clinical and research applications. While foundation models like SAM have revolutionized interactive segmentation, their 2D design and domain shift limitations make them ill-suited for 3D medical images. Current adaptations address some of these challenges but remain limited, either lacking volumetric awareness, offering restricted interactivity, or supporting only a small set of structures and modalities. Usability also remains a challenge, as current tools are rarely integrated into established imaging platforms and often rely on cumbersome web-based interfaces with restricted functionality. We introduce nnInteractive, the first comprehensive 3D interactive open-set segmentation method. It supports diverse prompts—including points, scribbles, boxes, and a novel lasso prompt—while leveraging intuitive 2D interactions to generate full 3D segmentations. Trained on 120+ diverse volumetric 3D datasets (CT, MRI, PET, 3D Microscopy, etc.), nnInteractive sets a new state-of-the-art in accuracy, adaptability, and usability. Crucially, it is the first method integrated into widely used image viewers (e.g., Napari, MITK), ensuring broad accessibility for real-world clinical and research applications. Extensive benchmarking demonstrates that nnInteractive far surpasses existing methods, setting a new standard for AI-driven interactive 3D segmentation.
nnInteractive ships as two pip packages — install only what you need:
nninteractive-client — lightweight remote client that drives a remote
nninteractive-server (via nnInteractiveRemoteInferenceSession). No PyTorch, no GPU —
only numpy / httpx / blosc2. Ideal for a GUI or thin client.nnInteractive — the full stack: the local inference engine and the official
server. Needs PyTorch and an NVIDIA GPU (10 GB VRAM recommended; small objects work with
<6 GB). It depends on nninteractive-client, so it includes the remote client too.Both expose the same nnInteractive import namespace, so client code is identical either way.
This is the beginning of the README. Read the rest at the original. Read the full README ↗