ShadowOfTheColossus-PC
Native Windows port of Shadow of the Colossus (PS4, CUSA08809) - bring your own game dump. Port nativo para PC.
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Game
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Loading the full README.
Read the full README ↗A persistent multiplayer simulation of Nigeria in which players build the country's towns, businesses and institutions from undeveloped land. Its home will be postcivilwar.com. Until the second week of October 2026 the working name was Nigeria Life World; the folder and a few storage keys still carry it.
The architecture and its reasoning are in the Architecture Decision Document (shared separately). Read that first.
| Path | What it is | State |
|---|---|---|
prototype/ | A browser-playable prototype of the first vertical slice: Atani, Anambra State, on the River Niger. A town of 1,000 people with homes, jobs and daily routines; a hospital, schools, a university, a polytechnic, a college and two churches to walk into; okada riders who carry passengers for a fare; speech in English, Pidgin, Igbo, Yoruba and Hausa; chat with players who are near; positional sound; health and fighting, witnesses, police who arrest on foot, fines and the return of stolen money, a hospital, a clinic and an ambulance, a phone that is taken out and held, with fifteen apps, a camera and music, vehicles that can be taken, players who cannot walk through each other, vehicles that knock people down and can kill a player, buttons that are pictures and change with what the player is doing, and ten camera views. It opens with the brand, the game's cover with PLAY on it, and one question (hero or villain); its interface is black and white and kept small, and people walk and run from the planted foot up. Under it: a land registry, permits, staged construction, shops, jobs, a keke to hire, buy and drive | Playable. 242 headless tests pass, plus scripted browser sessions with keyboard and with real touch input. Not the production client. Players who meet can see and talk to each other and block each other's way, but each page still runs its own copy of the world: there is no zone server yet, so nothing involving health, money or the law works between two devices (docs/multiplayer-audit.md). On the website an account is needed before play, and accounts, each account's TR, the market and seeing other players go through api/. |
api/, server/ | The website's server: one function on PostgreSQL. Accounts (a username and a password), each account's one character (chosen once; changed only by a paid upgrade) and saved game, each account's TR (a wallet at the server's bank, with the 2,000 TR of starter TR kept apart from TR that was earned; earned TR is sent from player to player by username, with a history that cannot be edited), the shared market (what is for sale, who owns what, the talk and the sale, paid through the bank), and where signed-in players are. server/ runs it on this machine and tests it | Working. 66 tests against a real PostgreSQL, and a scripted session of two players in real browsers. What a character earns and spends in town is still worked out in the player's browser and reported to the bank, which caps it (see prototype/README.md, "The bank"). |
services/ledger/ | Append-only double-entry ledger in PostgreSQL, and the bitcoin settlement data model beside it | Working at the database level. 85 contract tests pass. No network service in front of it yet. |
The brand's font, mark and the supplied cover are in prototype/assets/brand
with the notes that go with them. People in the prototype are built on one supplied character model, in
prototype/assets/characters with its notes. Every keke and coach is one of two
supplied vehicle models, in prototype/assets/vehicles with theirs. There is no Unreal Engine client, no zone server and no network service in this
repository. prototype/README.md lists which parts of the prototype are interfaces
standing in for those, and what replaces each.
CWR).
It is not naira and does not represent legal tender.services/ledger (below) is
unchanged and is not used by the site.prototype/README.md.This is the beginning of the README. Read the rest at the original. Read the full README ↗