Chisle
The coding-agent plugin that bills 52% of a bare model across 20 live tasks. Terse persona + tool-output compressor + context diet.
翻訳待ち
Render Anything Engine: tell your AI what to make. Videos, motion graphics, 3D and games as React and TypeScript, rendered on your own GPU. Rust + Bevy, macOS, Linux and Windows.
翻訳待ち
Loading the full README.
Read the full README ↗v0.1.1 is raea's first full release: the engine and, for the first time, the desktop app, on macOS (Apple Silicon), Linux (x86_64) and, newest and least tested, Windows (x86_64). raea is young: expect rough edges and gaps in the docs.
The raea app is where you make video and games with your AI. Download it from raea.io for the Mac, Windows or Linux. It tells you when a new version is out; on the Mac it updates itself.
curl -fsSL https://raea.io/install | sh
The installer puts the raea command under ~/.raea, links it into ~/.local/bin, and adds raea's agent skills to
~/.claude/skills, so Claude Code (or any agent that reads that folder) knows how to write, render and check raea
work. Run it again to update. The engine is free and needs no account. Tarballs and checksums are on the
releases page.
On Windows 10 or 11, in PowerShell:
irm https://raea.io/install.ps1 | iex
It does the same under ~\.raea and adds raea to your PATH. raea needs the Microsoft Visual C++ Redistributable
(x64), which most machines already have, and a DirectX 12 or Vulkan GPU driver.
A composition is a React component that draws a frame for a given moment:
import { AbsoluteFill, Composition, interpolate, registerRoot, useCurrentFrame } from "raea";
function Hello() {
const f = useCurrentFrame();
return <AbsoluteFill style={{ background: "#000", color: "#fff", fontSize: 120, opacity: interpolate(f, [0, 20], [0, 1]) }}>Hello</AbsoluteFill>;
}
registerRoot(() => <Composition id="hello" component={Hello} width={1920} height={1080} fps={30} durationInFrames={90} />);
raea render hello.tsx -o hello.mp4
On an Apple Silicon Mac those 90 frames render in about a second. The same file can play live as a game
(raea play), render one frame for an agent to look at (-o frame.png --frame 45), or be checked against a quality
floor (raea check hello.mp4). raea init starts a project, and raea --help lists every verb.
raea cut), and raea check catches clipped
text, low contrast, unsafe areas, freezes and loudness problems before anyone watches.raea play, and exported as a program of their own
(raea export-game).raea sao, raea tokensynth).skills/: raea teaches an agent to write, render and check raea compositions, 3D and games
included. The installer adds it to ~/.claude/skills, and raea skills install --agent NAME to other agents./plugin install raea --marketplace shinyobjectz/raea-skills. It's the skills/
folder of raea-skills, and /plugin marketplace add shinyobjectz/raea installs the same one.raea guide prints the floor every edit is held to and the guides for pitches, explainers, stories,
games, motion, music and layout. raea context PROJECT says what to read before working on a project.Requirements: Rust (rustup reads the pinned version from rust-toolchain.toml), bun
and CMake. On macOS, Xcode's command-line tools; on Linux, the ALSA, fontconfig, udev, xkbcommon (with its X11
part, which the app targets' windows also load at run time) and Vulkan libraries and NASM (Ubuntu: cmake ninja-build nasm libasound2-dev libfontconfig1-dev libudev-dev libvulkan-dev libxkbcommon-dev libxkbcommon-x11-dev), as public CI
installs them.
git clone https://github.com/shinyobjectz/raea && cd raea
cargo build --release -p raea-cli --no-default-features
for d in sdk/raea sdk/react/js sdk/react/tw; do (cd $d && bun install); done
target/release/raea render sdk/react/bench/games/pong/edit.tsx -o pong.mp4
--no-default-features builds the public engine, as the releases are. The default features add one hosted service,
Content Credentials signed by raea's signing server, which isn't part of this repository. raea sends nothing on its
own: no telemetry, crash reports or update checks. What reaches the network is what you ask for (a remote URL in a
composition, a model downloaded on first use, a raea gen step on a provider you hold a key for), and RAEA_OFFLINE=1
refuses all of it. docs/settings.md lists the settings raea reads.
The workspace is layered, from pure building blocks up to the command.
| Folder | What |
|---|---|
core/ | Pure building blocks: the kernel language (K, interpreted on the CPU and compiled to WGSL), easing and animation, shapes, fonts, the scene and wire formats |
gpu/ | The one shared GPU device and its telemetry |
io/ | Decode and encode (VideoToolbox, software codecs, AV1, a muxer), files, network, npm packages, traces |
systems/ | Engine systems: layout, canvas, compositing, filters, mixing, speech, ML on ONNX Runtime, footage reading, lighting, contact checks for 3D parts, splats |
runtime/ | Running a composition: the JavaScript engine seam (JavaScriptCore on macOS, QuickJS elsewhere), React and HTML on Bevy, baking, encode, live play |
engine/ | The renderer (engine/render), the in-process TypeScript bundler, the Bevy plugin catalog, and the raea command itself (engine/cli) |
apps/ | The crates behind the CLI's verbs: check, play, games, media |
sdk/ | raea, the TypeScript SDK (sdk/raea), its 3D, physics, audio, video and UI packages, the craft guides, and the agent skills |
vendor/ | Patched upstream crates, under their own licences (vendor/vendor.toml says why each is patched) |
Behaviour specs written in Gherkin (.feature) sit beside the code they describe.
raea is under the Functional Source License 1.1, ALv2 Future License (FSL-1.1-ALv2), copyright Shane Murphy. Use it, change it, build on it and pass it on for anything except a product that competes with raea. Each version becomes Apache-2.0 two years after its release. Third-party parts keep their own licences; see NOTICE.
tools/| Build and release helpers |