ShadowOfTheColossus-PC
Native Windows port of Shadow of the Colossus (PS4, CUSA08809) - bring your own game dump. Port nativo para PC.
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Free Windows app for flight and racing sim rigs: gets the rig ready, launches the game, keeps your bindings backed up.
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Loading the full README.
Read the full README ↗Get the rig ready, keep your controls, find what is wrong.
RigReady is a free Windows app for flight and racing sim rigs. It checks the rig before you launch and fixes what it can, helps you set up, save and bring back your bindings, and shows what every controller is doing when something is off. It does three jobs:
| Ready to launch (before a session) | Checks the rig for the setup you are about to use, fixes what is off, and starts the game. |
| Controls, set up and saved (setting up) | Bindings, cheat sheets and backups, so a new aircraft or a new PC does not start from nothing. |
| See what the rig is doing (when something is off) | Every button, axis and USB port the way a game sees them, so a fault has a name. |
Website: rigready.io · Manual: rigready.io/docs · License: MIT
People with a flight or racing rig on a PC that is also used for other things. Getting it ready means the right controllers are plugged in, the helper apps are running, the monitors are arranged and the game's files are intact; when one of those is off, you usually find out after the game has loaded. Setting up bindings for a rig full of controllers takes hours, and a reinstall or a new PC can mean doing it again. And when a view creeps or a button does nothing, it is hard to tell which device is at fault. RigReady helps with all three.
Version 2.0.0 is a rebuild from the ground up, and it is what this page describes. It is in final testing and not published yet: there is no 2.0 installer to download, and the only way to run it today is from source (below). When it is published, the installer will be on the download page and under Releases.
The installer on the Releases page today is version 1.1.0, the first RigReady, from February 2026. Version 2.0 replaces it. It does not use version 1's setups as they are, but lists them apart and can bring one over as a new setup; 1.1.0 does not update itself to 2.0.
docs/requirements/ledger.yaml lists every requirement with its status and the evidence for it; CHANGELOG.md summarises what 2.0.0 contains and what is still open.
A setup records how the rig looks when it works. Before each session RigReady checks the rig against it, fixes what is off, and launches the game. Launch on its own is never blocked, only warned.
Setting up bindings for a rig full of controllers takes hours. RigReady helps you get them right, shows what every control does, and keeps a copy so a reinstall or a new PC does not mean starting again.
A view that creeps, a button that does nothing, a panel the game no longer knows. These tools show what each controller sends and where it is plugged in.
This is the beginning of the README. Read the rest at the original. Read the full README ↗