iArt.ai
AI motion graphics software — the After Effects alternative anyone can use. Create animations and explainer videos from a text prompt in minutes.
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Open-source AI video production studio: Claude Code & Codex agents write the script and make motion graphics, music, voice-over, 3D (Blender), tracking and the edit — locally, as code. You direct.
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Read the full README ↗Smashcut is a local-first AI video editor for motion graphics, explainers, product launches and social videos. Instead of generating pixels you can't edit, your AI agents (the Claude Code or Codex CLI you already use) build the video as code: every title, chart, transition and music cue is a small HTML/CSS/GSAP clip or a Tone.js score that renders frame-exact to MP4.
Requirements: macOS or Linux, Node.js 20+, and at least one agent CLI you are logged into — Claude Code (npm i -g @anthropic-ai/claude-code) and/or Codex (npm i -g @openai/codex).
npx smashcut-studio # opens http://127.0.0.1:4317
# or install it
npm i -g smashcut-studio && smashcut ~/Videos/my-video
smashcut doctor # checks ffmpeg, render browser, agent logins, Blender, disk, port
ffmpeg is used from your system if present (bundled fallback otherwise). Rendering uses your installed Chrome or downloads Chrome Headless Shell once. Blender (optional) enables 3D scenes.
The agent writes a script, then builds scene by scene. Every scene shows its status — not started, in progress, needs review, done, approved — and which agent is on it. Select scenes to Make, Redo, Variations or Voice-over them (you add what to change), Approve or Lock them — approved and locked scenes are off-limits for agents.
Clips are HTML/CSS/JS (GSAP, SVG, canvas) — pure functions of time, rendered frame-exact. Flexible parameters, design-system tokens, an on-frame layout gizmo, 24 transitions, 17 effects, masks and blend modes that render identically in preview and export.
Agents follow a core craft skill distilled from measured references (HyperFrames films, BBC/Netflix subtitle specs, Material / Carbon / Fluent motion tokens, NN/g): story before frames, audio as the clock, one focal motion at a time, easing by role, read time and type sizes, safe areas for 9:16, seams between scenes, sound levels — and a review loop with contact sheets.
57 built-in techniques (each with a guide the agent studies — not templates to paste) and a small curated inspiration set — the best real-world motion pieces and edits (title sequences, launch films, data stories, ads, creator formats). Every one says in a line what we take from it and shows it: a looping mini-scene of ours that re-creates just that technique, never the piece itself. Add them to a project as references, bound to scenes.
Camera tracking (graphics glued to the world), planar tracking (screen replacement with perspective), object tracking by words, auto-reframe 16:9 → 9:16, blur faces/plates, background removal for images and video, chroma key, shot detection and rhythm analysis, morphs, slow-mo.
Projects are git repositories (every agent task is a commit, undo/redo), several projects in browser tabs, video versions for other languages/aspect ratios/lengths, sub-agents that build scenes in parallel, agents isolated to the editor's tools by default, export to MP4 / ProRes 4444 with alpha / WebM / GIF, English UI with Russian and more.
This is the beginning of the README. Read the rest at the original. Read the full README ↗