Polestar
Polestar is a free, open-source leveling guide addon for WoW: Forever: an in-game arrow and leveling routes that make sense for every race 1 to 60, plus class quests.
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Voiced quest dialogue, zone lore and in-world books for World of Warcraft Classic — addons, the site behind them, and the pipelines that generate the audio.
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Voiced dialogue, lore and text for World of Warcraft Classic. One platform, several addons. The addons are on both stores under the same slugs. **The sound packs are not on Wag [README 설치·사용 부분 발췌] install it automatically; the legacy-client zips bundle it, because those clients have no manager to do it for them. The 1.12, 2.4.3 and 3.3.5 clients have no CurseForge either, and take their zips frRead the full README ↗
Discord: https://spoken.quest/discord
Voiced dialogue, lore and text for World of Warcraft Forever. The other clients' code is still here, with no new work going into it.
Spoken is one download: Spoken itself and its three modules, Spoken Quests, Spoken Places and
Spoken Readables. Each is a folder of its own, grouped under Spoken in the
AddOns list. Spoken plays every line and owns the settings page, the minimap button, the queue
and the narrator window or subtitles; each module reads one kind of text and has a page of its
own under Spoken's settings. Every module comes installed. A player who does not want one
switches it off on its card on Spoken's page, disables it in the AddOns list, or deletes its
folder. The voice packs are separate downloads. Spoken_Developer, the debug log, is for
developers and is not in the zip.
| Folder | Addon | Voices | Voice packs |
|---|---|---|---|
Spoken | Spoken | nothing itself: it plays every module's lines | — |
Spoken_Quests | Spoken Quests | quest dialogue and NPC gossip | All, or Alliance · Horde · Shared · Gossip — or all in one from GitHub |
Spoken_Readables | Spoken Readables | books, letters and other in-world texts | CurseForge · GitHub |
Spoken_Places | Spoken Places | zone and subzone lore | CurseForge · GitHub |
Spoken_Bosses | Spoken Bosses | the story of each dungeon and raid boss | CurseForge, in Places and Bosses · GitHub |
make package-spoken builds the download, Spoken-<version>.zip, with every module built by
its own packager. A module's voice pack holds its recordings; the module has nothing to play
without one, and the pack does nothing without the module.
The sound packs are not on Wago. Each is 280 to 452 MB and Wago's upload endpoint refuses a
file this size, so a pack comes from CurseForge or from a GitHub release, one tag per pack,
<pack>/vX.Y.Z. English quests are the four split packs on CurseForge, and the same four in
one quests-audio zip on GitHub. scripts/audio-github-release.sh cuts the release from the
machine that built the audio, since the audio is outside git and no runner can rebuild it.
On the stores, spoken is Spoken and ships the zip above, and spoken-english is a meta addon
that pulls in Spoken and every English voice pack. spoken-quests, spoken-zones and
spoken-books are retired. Each has a page in publishers/ that says so.
The module folders were SpokenQuests, SpokenZones and SpokenBooks until 3.0.0-beta.3,
and those names belong to the retired projects, so the modules moved to Spoken_Quests,
Spoken_Places and Spoken_Books; Spoken_Books has since become Spoken_Readables. The voice
packs name Spoken as their dependency. Folders an older release left behind (SpokenPlayer,
VoiceOverRedux, ZoneLore, and a full old copy of a module under its old name) are found at
login, and the player is asked to delete them.
Narrator styles. Spoken shows a line in one of four ways, five with DialogueUI, chosen on the Spoken settings page or in the welcome window on first login:
docs/minimal-classic/.docs/spoken/PLAYER-STYLES.md.The windows can show the words as caption lines too, with the words being read lit in gold (Highlight Words, on by default); see caption controls. Word timing is an estimate, because the recordings do not mark where each word falls. The subtitles light a word only while Highlight Words is on and Type Words Out is off, since a word lit as it is typed shows every miss.
Languages. Menus, settings and messages follow the game's text language: English, German, Spanish, French, Korean, Brazilian Portuguese, Russian and both Chinese scripts. The language the voices speak is a separate choice, Voice Language on Spoken's page: Auto follows the game, and a language is heard only when its voice pack is installed.
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