ShadowOfTheColossus-PC
Native Windows port of Shadow of the Colossus (PS4, CUSA08809) - bring your own game dump. Port nativo para PC.
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Total Annihilation, rebuilt in Rust: an unofficial, clean-room engine for your own copy of TA, with ray tracing, 20,000-unit battles and one-click mods.
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Total Annihilation Reborn: a clean-room Rust reimplementation of the 1997 RTS engine. Plays your own GOG or Steam copy of TA on modern hardware: ray tracing, 20,000-unit battles, a cockpit in every unit, formations, lockstep multiplayer, replays to MP4, a launcher with ModDB mods, maps, skins and careers.
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Loading the full README.
Read the full README ↗https://github.com/user-attachments/assets/231fbe92-a6bd-4ff5-bea5-b6174d606288
[!IMPORTANT] Bring your own copy. TA Reborn contains no original game data: no units, maps, art, sound, music or video. It plays a legitimately owned copy of Total Annihilation, such as the Commander Pack on GOG.com or Steam, read in place from where you installed it. It is an unofficial fan project, not affiliated with or endorsed by the game's owners.
That is one battle, simulated once and drawn twice. On the left, Total Annihilation as it has looked since 1997: its own top-down view and its own panel. Both are still in TA Reborn, a key and a setting away. On the right, the same instant through TA Reborn's camera.
TA Reborn replaces the engine and nothing else. It reads the game's archives where you installed them and plays what is in them: every unit by its own script, every map, every campaign mission, every sound. Everything round them is new.
Every world has a sky and a light of its own. Hills throw long shadows and steep faces stand as walls of rock. Surf breaks on the shores and ships leave wakes. Lava crusts over and glows through its cracks. Rain soaks the ground and stands in puddles that mirror the sky. And from TA's usual height, the battle keeps the art exactly as it was painted.
Everything is built the way TA built it: a constructor plays its nano-lathe on the ground, a green lattice rises out of the beams and fills in, and the finished building unfolds. Here the beams are streams of light that arc and splash, wrecks are reclaimed into metal, and a destroyed building sags into its rubble.
Select a unit and press Q. The camera dives into it: onto a tank's turret, into a walker's head, onto a ship's bridge, up a submarine's periscope, into a fighter's canopy. You ride along while it goes on with its orders. The mouse looks round, the wheel magnifies the sight, and Escape climbs back out.
A group sent somewhere forms up, the short-ranged in front, and marches at the pace of its slowest unit. A right-click on a unit rings its orders round the pointer. A constructor put on duty runs the economy by itself. And every key, command and habit of TA's is still there.
This is the beginning of the README. Read the rest at the original. Read the full README ↗