ShadowOfTheColossus-PC
Native Windows port of Shadow of the Colossus (PS4, CUSA08809) - bring your own game dump. Port nativo para PC.
翻訳待ち
Experimental native PC recompilation runtime for Ocarina of Time 3D. Windows x64, NRI/Vulkan, single-screen UI and ROM-only setup.
翻訳待ち
ゲームC++ · PythonGitHub @coccofresco自分でインストール所有者未確認
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The maker's introduction consists of the line above. Read the repository README for more details. Repository README ↗
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Read the full README ↗TriAevum is the engine and project behind two native PC recompilations: Echoes of Time, bringing The Legend of Zelda: Ocarina of Time 3D to PC, and Moonfall Curse, bringing The Legend of Zelda: Majora's Mask 3D to the same engine. They share a modern NRI/Vulkan renderer, with lighting, shadows and customizable graphics, and each has its own single-screen interface, package and Forge.
One game was apparently not enough to keep me occupied.
| Game | Current release | Bring your own dump |
|---|---|---|
| Echoes of Time — Ocarina of Time 3D on PC | v0.8.0-beta.2, a beta | Your own decrypted Ocarina of Time 3D dump. EUR and USA, original or Rev 1, are supported inputs; Japanese, Korean and Taiwanese releases are not supported yet. |
| Moonfall Curse — Majora's Mask 3D on PC | v0.5.0-alpha.1, the first alpha | Your own decrypted EUROPEAN Majora's Mask 3D dump, CTR-P-AJRP. Other regions are not supported yet. |
Download the package for the game you want from its release page:
| Platform | Echoes of Time | Moonfall Curse |
|---|---|---|
| Windows x64 | TriAevum-v0.8.0-beta.2-Windows-x64.zip | Moonfall_Curse-v0.5.0-alpha.1-Windows-x64.zip |
| Linux x86-64 AppImage | TriAevum-v0.8.0-beta.2-Linux-x86_64.AppImage | Moonfall_Curse-v0.5.0-alpha.1-Linux-x86_64.AppImage |
| Linux x86-64 Flatpak | TriAevum-v0.8.0-beta.2-Linux-x86_64.flatpak | Moonfall_Curse-v0.5.0-alpha.1-Linux-x86_64.flatpak |
Both are pre-releases. Back up your saves and read the release notes before assuming something is a feature. No ROMs, game data or game assets are distributed; you supply your own dump.
Before the shaders, settings and excessive grass: Echoes of Time would not exist in its current form without TopScreen, now SingleScreen, developed by rlgcarrot. Its single-screen experience is reimplemented here for this runtime, but the vision, care and tremendous work behind it deserve a special thank-you. Please consider buying rlgcarrot a coffee to support that fantastic work.
The Echoes of Time HD interface comes from OoT3D Vanilla UI/HUD by chubbycubby, which Forge downloads for your game's language with your consent, and the file selection follows the single-screen design of Ocarina Reframed by OTPR26.
The ambient occlusion that makes the grass look like it belongs to the ground is MXAO from iMMERSE by Pascal Gilcher (Marty's Mods), integrated and adapted with his explicit permission. Thank you for lending TriAevum a piece of work that took years to get this good.
Just as essential are Azahar, Ship of Harkinian, libultraship, NVIDIA NRI, and the SDL controller-mapping community. And, of course, Nintendo and Grezzo, who created the original games. Full credits and licenses.
Echoes of Time's Forge can also apply an optional mod on your machine: Vanilla+ - Link Remodel And HD Item Models by HugAMuffin (testing by Fado, M-1 and seiunsky_1084; tooling by Jameriquiah). TriAevum does not distribute it: Forge downloads the author's original archive when you turn it on (details).
Separately licensed material. These three parts are not covered by TriAevum's GPL and keep their authors' terms:
LICENSE-iMMERSE.txt.Moonfall Curse's additional credits and licences are listed below.
Echoes of Time is an AOT recomp in the same general spirit as the Xbox 360 recomp projects. Moonfall Curse is the second game on that engine. I just ended up spending most of my time on the renderer instead of, you know, actually playing the games. The goal is to push the visuals further without completely losing the original look.
Development of this project is entirely AI-assisted, under human direction. That describes the TriAevum-specific work, not the mature donor projects and libraries it builds on: Azahar, Ship of Harkinian, NRI and others. Aside from those foundations, you could fairly call this concentrated AI slop. Apparently, even AI slop can still consume several months of your life.
The user guide covers preparation, updating, backups, uninstalling and Forge's messages. For Moonfall Curse's input requirements and setup, see Playing Moonfall Curse.
This is the beginning of the README. Read the rest at the original. Read the full README ↗