Runtime glTF 2.0 Loader for Unity3D
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The maker's introduction consists of the line above. Read the repository README for more details. Repository README ↗
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Unity3D library for importing and exporting glTF 2.0 assets.
| Editor | Runtime | |
|---|---|---|
| Import | ✅ | ✅ |
| Export | ✅ | ✅ |
UnityGLTF doesn't have any native dependencies (pure C#) and thus works on all platforms that Unity supports. This includes WebGL import and export.
The library is designed to be easy to extend with additional extensions to the glTF specification. Both import and export allow attaching custom plugins and callbacks and can be heavily modified to fit into specific pipelines. Many glTF extensions are supported.
You can install this package from the Needle Package Registry with a one-click installer:
You can also install this package from git, compatible with UPM (Unity Package Manager).
Window > Package Managerhttps://github.com/KhronosGroup/UnityGLTF.git
Note: If you want to target a specific version, append
#release/<some-tag>or a specific commit to the URL above. Example:https://github.com/KhronosGroup/UnityGLTF.git#release/2.14.1.
Please use Long-Term Support versions of Unity (2021.3+, 2022.3+, 6000.0+).
Recommended:
HDRP:
Legacy:
Note: Issues on non-LTS Unity versions (not on 2021.3, 2022.3, 6000.0...) will most likely not be addressed. Please use LTS (Long-Term Support) versions where possible.
A separate glTF implementation for Unity, glTFast, is available from the Unity Registry.
glTFast being supported by Unity means, in a nutshell, that it sticks to standards pretty strictly and can't easily ship non-ratified extensions or experimental features that work for the majority, but not all, of users.
KHR_animation_pointer, KHR_audio, and KHR_materials_variants.This is the beginning of the README. Read the rest at the original. Read the full README ↗