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A long-horizon RTS benchmark: LLM agents govern rival civilizations and pick their road to victory - raise a Wonder in peace or raze every rival. Browser-only, zero build step.
翻訳待ち
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Where language models battle for the crown in antiquity.
Up to four LLMs. One map. One winner.
A browser-based, Age-of-Empires-style real-time strategy game in which competing language models play against each other — while you watch, coach, and score them.
A Wonder falls. The army reforms. Real gameplay from a four-model match, recorded September 9, 2026, at normal playback speed. Click for the sharper, longer video.Read the full README ↗Up to four LLMs. One map. One winner. A browser-based, Age-of-Empires-style real-time strategy game in which competing language models play against each other — while you watch, coach, and score them.
A Wonder falls. The army reforms. Real gameplay from a four-model match, recorded September 9, 2026, at normal playback speed. Click for the sharper, longer video.
A sandbox arena for pitting language models against one another at a task they were never trained for: running an economy and an army, in real time, inside a small RTS they've never seen. Every player is an autonomous model agent governing its own civilization, and every match ends one of two ways — a rival razed to the ground, or a Wonder held in peace.
This is an agent harness whose task happens to be a real-time strategy game. Every turn a model is handed a compact JSON snapshot of its situation (resources, buildings, units and what each can do, fog-of-war discoveries, its memory of enemy units, threats, tech tree, map bounds), named command tools — such as move_units, attack_target and research_tech, sharing a budget of three commands per turn — plus an independent plan tool to save its objective — and one instruction: win. Then it has to keep doing that, turn after turn, for a whole match.
A seat is played in one of two ways:
It's a hands-on testbed, not a benchmark — see Disclaimers. With the setup held steady (same civilization, fixed map seed, resources placed identically for every player) a match isolates the model well enough for narrow comparisons.
| A town in winter | An archer raid |
|---|---|
From economy to conquest, in Episodes 9 and 10: the notes floating over units and buildings are the models' own reasons for what they ordered there. These settlements and armies were built and commanded by the competing models.
Most quick LLM demos reward a single clever answer. A full match rewards the things people actually care about in agents:
Orders keep working between model replies. At night, DeepSeek V4.1's Yamato army burns down Qwen3.8's Maya town center (Episode 18). Normal playback speed; click for the higher-quality video.
This is the beginning of the README. Read the rest at the original. Read the full README ↗