Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
아직 감지된 업데이트가 없습니다. GitHub 릴리스가 나오면 여기에 보입니다.
개인 계정의 공개 저장소 소유자는 GitHub로 로그인해 운영자를 확인하고 소개를 직접 관리할 수 있습니다. 관리자 승인은 필요하지 않습니다.
로그인한 뒤 확인 파일을 만들어 이 저장소의 기본 브랜치에 30분 안에 커밋해 주세요. 다른 브랜치나 포크의 파일은 인정하지 않습니다. 파일을 올린 뒤 아래에서 확인하면 관리자 승인 없이 관리할 수 있습니다. 자격을 유지하려면 파일을 남겨 두세요.
로그인이 필요하면 로그인 화면으로 이동합니다. 로그인 후 이곳으로 돌아와 원하는 확인 버튼을 다시 눌러 주세요.
프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기README 전체를 불러오는 중입니다. 아래는 저장된 발췌입니다.
A playable recreation of the classic WWII grand-strategy wargame Third Reich, built to run in any modern web browser. It is meant to be easy for anyone to pick up: open a link, no install, no CD-ROM. The main mode is one player against the computer, choosing either side.
Status: early. The real combat results, attrition, terrain, cost and modifier tables from the original game are encoded and tested. The full map is digitised and shown in the browser. Units on the map and most procedures are not built yet. See docs/ROADMAP.md.
Requires Node 20+.README 전문 보기 ↗A playable recreation of the classic WWII grand-strategy wargame Third Reich, built to run in any modern web browser. It is meant to be easy for anyone to pick up: open a link, no install, no CD-ROM. The main mode is one player against the computer, choosing either side.
Status: early. The real combat results, attrition, terrain, cost and modifier tables from the original game are encoded and tested. The full map is digitised and shown in the browser. Units on the map and most procedures are not built yet. See docs/ROADMAP.md.
npm install
npm run dev # play locally at http://localhost:5173
npm test # unit tests
npm run build # static build in dist/ — works from any folder or web host
Checks that CI also runs:
npm run lint # ESLint (flat config); src/ files stay at or under 300 lines of code
npm run typecheck # app, engine (no DOM, no Node) and e2e configs
npm run coverage # unit tests plus the coverage floor for src/engine
npm run e2e # builds a test bundle (dist-e2e, with the test-only game loader), then Playwright browser tests against `vite preview` (mouse and touch)
npm run selfplay -- --scenario 1939 --turns end --seed 1 # headless computer-against-computer game with reports (docs/SELFPLAY.md)
npm run e2e needs a Chromium: run npx playwright install chromium once, or set PW_CHROMIUM_PATH to an installed one.
Requires Node ^20.19 || ^22.13 || >=24 (set in engines; CI uses Node 22).
docs/SOURCES.md; keep the files outside the repo). Cite the section in code comments, e.g. // Ref 12.4.TODO(verify) and list it in docs/RULES.md under Open questions.tsconfig.engine.json and tests/engine-purity.test.ts. Files under src/ stay at or under 300 lines of code, enforced by ESLint max-lines. The UI and the computer opponent change the game only through legalActions and applyAction.npm run lint && npm run typecheck && npm test && npm run build before pushing; CI also enforces the engine coverage floor and the browser smoke test (npm run e2e). Commit as [email protected].Unofficial fan project, not affiliated with or endorsed by Avalon Hill or Hasbro. Third Reich and Avalon Hill are trademarks of their respective owners. This is a private, non-commercial tribute to the 1996 PC game.
src/data/map.json) was measured from the original printed reference map: terrain, borders, city names and positions. It is the one part derived from the original publisher's artwork, so it is the first thing to replace if this project ever goes public.This is a note about intent, not legal advice.