Low-code Front-end Design & Development Platform
시각적 빌더와 헤드리스 콘텐츠 모델링을 지원하는 프론트엔드 개발 플랫폼, 정적 사이트와 UI 개발 도구 제공
아직 감지된 업데이트가 없습니다. GitHub 릴리스가 나오면 여기에 보입니다.
개인 계정의 공개 저장소 소유자는 GitHub로 로그인해 운영자를 확인하고 소개를 직접 관리할 수 있습니다. 관리자 승인은 필요하지 않습니다.
로그인한 뒤 확인 파일을 만들어 이 저장소의 기본 브랜치에 30분 안에 커밋해 주세요. 다른 브랜치나 포크의 파일은 인정하지 않습니다. 파일을 올린 뒤 아래에서 확인하면 관리자 승인 없이 관리할 수 있습니다. 자격을 유지하려면 파일을 남겨 두세요.
로그인이 필요하면 로그인 화면으로 이동합니다. 로그인 후 이곳으로 돌아와 원하는 확인 버튼을 다시 눌러 주세요.
프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기Open-source 3D architectural editor with AI design assistant. Build floor plans with walls, doors, windows, and furniture using natural language. Powered by WebGPU, Three.js, and React.
저장소 README에서 가져옴
README 전체를 불러오는 중입니다. 아래는 저장된 발췌입니다.
Open-source 3D architectural editor with AI design assistant
Design buildings with natural language — AI creates walls, places doors & windows, arranges furniture, and previews changes in real-time. Powered by WebGPU.README 전문 보기 ↗Open-source 3D architectural editor with AI design assistant
Design buildings with natural language — AI creates walls, places doors & windows, arranges furniture, and previews changes in real-time. Powered by WebGPU.
https://github.com/user-attachments/assets/6c819726-65f4-45c6-903e-fa5c364a6340
Detailed stairs — Winder steps, construction details and coordinated railings.
Wall System — Draw walls with automatic mitering, adjustable thickness and height. Walls snap to a 0.5m grid for precision.
Doors & Windows — Place doors and windows on walls with configurable dimensions, swing direction, and hinge side.
Zones — Rooms are auto-detected from wall boundaries. Zones display area, shape analysis, and spatial metadata.
Multi-Level — Stack, explode, or solo levels. Each level maintains independent floor plans.
Slabs, Ceilings & Roofs — Draw floor plates, ceilings, and roof segments with polygon-based geometry.
Lean-to Extensions & Drainage — Attach lean-to roof extensions and generate coordinated gutters and downspouts.
Custom Blocks — Edit mesh faces, edges, loops, transforms, and per-face materials with Blender-style controls.
Views — Keep 3D, 2D and plugin views in one or two panes, with persistent layouts and sidebar preferences.
Street View — First-person walkthrough mode. WASD to move, mouse to look, Q/E to float. Explore your designs from inside.
Dark / Light Theme — Toggle between dark and light viewport themes.
Compass HUD — Always-visible cardinal direction indicator.
Camera Controls — Orbit, pan, zoom with mouse or trackpad. Optimized for Mac touchpad (two-finger pan + pinch zoom + right-click rotate).
Capture Layers — Display transport-neutral static or live room models, point clouds, surface meshes, and device motion.
npm install -g pnpm)# Clone
git clone https://github.com/TangSY/aedifex.git
cd aedifex
# Install dependencies
pnpm install
# Start dev server (all packages + editor)
pnpm dev
# Open http://localhost:3002
The AI design assistant requires an OpenAI-compatible API key. Without it, the editor works normally but the AI panel will be disabled.
cp .env.example apps/editor/.env.local
apps/editor/.env.local and fill in your API key:# Required — your OpenAI API key (or any OpenAI-compatible provider)
AI_API_KEY=sk-your-api-key-here
# Optional — change the base URL for compatible providers (e.g., Azure, local LLM)
AI_BASE_URL=https://api.openai.com/v1
# Optional — model selection (defaults shown)
AI_CHAT_MODEL=gpt-4o
AI_SUMMARIZE_MODEL=gpt-4o-mini
Note: The AI assistant calls OpenAI-compatible APIs directly from the server. Your API key is never exposed to the browser. Any provider that implements the OpenAI chat completions API is supported (OpenAI, Azure OpenAI, Anthropic via proxy, local Ollama, etc.).
| Action | Input |
|---|---|
| Select | Left click |
| Pan | Middle click drag, or Space + left click |
| Rotate | Right click drag |
| Zoom | Scroll wheel |
| Action | Gesture |
|---|---|
| Pan | Two-finger drag |
| Zoom | Pinch |
| Rotate | Right-click drag (two-finger tap + drag) |
| Action | Input |
|---|---|
| Move | WASD |
| Look | Mouse |
| Float up/down | Q / E |
| Exit | Escape |
Turborepo monorepo with reusable packages plus the editor app:
aedifex/
├── apps/editor/ # Next.js 16 application (entry point)
├── packages/core/ # Schema, state (Zustand), systems, spatial queries
├── packages/viewer/ # 3D rendering (React Three Fiber + WebGPU)
├── packages/editor/ # Editor UI: tools, panels, selection, AI assistant
├── packages/nodes/ # Built-in registry node definitions and renderers
├── packages/cli/ # Local editor runtime and MCP process manager
├── packages/mcp/ # MCP server for natural-language scene control
├── packages/ifc-converter/ # IFC conversion logic
├── packages/plugin-trees/ # In-repository Nature plugin
└── packages/ui/ # Shared shadcn/ui primitives
| Package | Responsibility |
|---|---|
| core | Node schemas (Zod), scene store with undo/redo (Zundo), geometry systems, spatial grid, event bus |
| viewer | Renderers, camera, lighting, post-processing, level/scan/guide systems |
| core/capture | Versioned capture manifests, normalized streams, and transport-neutral sources |
| viewer/capture | Capture runtime with room-model, motion, point-cloud, and surface-mesh layers |
| editor | Tools, panels, selection manager, AI assistant, custom camera controls |
| nodes | Built-in node schemas, tools, renderers, geometry, and systems |
| cli | Installs and manages the local editor runtime and MCP service |
| mcp | Model Context Protocol server exposing scene operations to Claude Desktop / Cursor |
| ifc-converter | Converts IFC data into the Aedifex scene graph |
| plugin-trees | First-party Nature plugin and host panel |
| ui | Shared shadcn/ui primitives consumed by the editor |
Nodes are stored in a flat dictionary with parentId references:
Site → Building → Level → Wall → Door / Window
→ Zone
→ Slab / Ceiling / Roof
→ Item (furniture)
| Path | Description |
|---|---|
packages/core/src/schema/ | Node type definitions (Zod schemas) |
packages/core/src/schema/material.ts | Material system (10 presets + custom properties) |
packages/core/src/store/use-scene.ts | Scene state store |
packages/core/src/systems/ | Geometry generation systems |
packages/viewer/src/components/renderers/ | Node renderers |
packages/viewer/src/components/viewer/ | Main Viewer component |
packages/editor/src/components/tools/ | Editor tools (wall, zone, item, slab) |
packages/editor/src/components/ai/ | AI assistant (prompt, agent loop, validators) |
packages/editor/src/components/editor/first-person-controls.tsx | Street view mode |
packages/editor/src/components/editor/export-manager.tsx | Scene export (GLB, STL, OBJ) |
| Layer | Technology |
|---|---|
| Rendering | Three.js (WebGPU), React Three Fiber, Drei |
| Framework | React 19, Next.js 16 |
| State | Zustand + Zundo (undo/redo) |
| Schema | Zod |
| Geometry | three-bvh-csg (Boolean operations) |
| Tooling | TypeScript 5, Turborepo, pnpm |
See CONTRIBUTING.md for development guidelines.
# Build all packages
turbo build
# Build specific package
turbo build --filter=@aedifex/core
Aedifex is built upon Pascal Editor by Pascal Group Inc., licensed under MIT. We extend our gratitude to the original authors for their excellent work on the 3D architectural editor core.
See SETUP.md for password-protected self-hosting and runtime URL configuration. Container builds belong in CI or a dedicated build environment.
Authored geometry supports Three.js and Blender bpy source formats. Python compilation is not enabled by default: a host must explicitly provide a Blender builder. Stored artifacts can render without executing their source.