Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
아직 감지된 업데이트가 없습니다. GitHub 릴리스가 나오면 여기에 보입니다.
개인 계정의 공개 저장소 소유자는 GitHub로 로그인해 운영자를 확인하고 소개를 직접 관리할 수 있습니다. 관리자 승인은 필요하지 않습니다.
로그인한 뒤 확인 파일을 만들어 이 저장소의 기본 브랜치에 30분 안에 커밋해 주세요. 다른 브랜치나 포크의 파일은 인정하지 않습니다. 파일을 올린 뒤 아래에서 확인하면 관리자 승인 없이 관리할 수 있습니다. 자격을 유지하려면 파일을 남겨 두세요.
로그인이 필요하면 로그인 화면으로 이동합니다. 로그인 후 이곳으로 돌아와 원하는 확인 버튼을 다시 눌러 주세요.
프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기메이커가 쓴 소개는 위의 한 줄이 전부입니다. 더 자세한 내용은 저장소 README에서 읽을 수 있습니다. 저장소 README ↗
README 전체를 불러오는 중입니다.
README 전문 보기 ↗A realtime multiplayer web game. Create a room, share the 5-letter code, and bid against your friends on anime characters in open ascending auctions (a late bid extends the timer to 5 seconds). When every round is done, the team with the highest total power wins.
| Path | Purpose |
|---|---|
packages/shared | Types, zod schemas and the socket event contract used by both apps |
apps/backend | Express + Socket.IO game server; all game logic lives here |
apps/frontend | Next.js UI; renders the state it receives and sends intents |
data/characters.json | Characters and their (placeholder) power values |
Design: docs/superpowers/specs/2026-10-08-anime-bid-battle-design.md.
npm install
cp apps/frontend/.env.example apps/frontend/.env.local
npm run dev:backend # http://localhost:4000
npm run dev:frontend # http://localhost:3000
Open two browser windows to play against yourself.
npm test # unit + socket integration tests
npm run typecheck
Players are not told how strong a character is. The backend never sends a character's power to clients during the lobby or the auction; it is revealed for everyone at the Battle phase (apps/backend/src/game/view.ts).
The room plays the tracks listed in apps/frontend/public/music/playlist.json in a loop, starting from a random one (volume, mute and skip are separate from the sound effects). Put each audio file next to the playlist and list it as { "title": "...", "file": "name.mp3" }. A file that is missing or fails to load is skipped. Only add music you have the right to use: anything in public/ is served to everyone who opens the site.
Images are static files at apps/frontend/public/characters/<id>.jpg (named by character id from data/characters.json). A missing file shows a placeholder card. To (re)fetch them from AniList:
node scripts/fetch-character-images.mjs # dry-run: prints what would be downloaded
node scripts/fetch-character-images.mjs --download # saves the images and SOURCES.md
Character artwork belongs to its respective rights holders; this is a non-commercial game for friends.
The game server needs a long-lived Node process for WebSockets and in-memory rooms, so it cannot run on Vercel's serverless functions. Deploy:
apps/frontend, and set NEXT_PUBLIC_SOCKET_URL to the backend's public URL (e.g. https://abb-backend.example.com).npm installnpm run start -w @abb/backendCORS_ORIGIN = your Vercel URL (comma-separate multiple origins); must list exact origins (scheme + host, no trailing slash, e.g. https://my-app.vercel.app); * is not supported as a wildcard. PORT is normally provided by the host.GET /healthFree hosts often sleep idle services (the first visit is slow) and rooms live in memory, so a restart ends active games. RoomStore is an interface so Redis can replace it later.
AuctionMode (apps/backend/src/auction/types.ts), register it in createAuctionModes(), and add its name to AUCTION_MODE_NAMES in packages/shared.computePower() in apps/backend/src/characters/power.ts.CharacterSource and pass its characters to createApp().