BeamNG.Earth
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프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기메이커가 쓴 소개는 위의 한 줄이 전부입니다. 더 자세한 내용은 저장소 README에서 읽을 수 있습니다. 저장소 README ↗
README 전체를 불러오는 중입니다.
README 전문 보기 ↗▶ Play it here: https://lfcfoundry.github.io/apple-press/
Apple Press is a free clicker game for kids in a single web page. Tap a big cartoon apple to pick apples, buy upgrades, and grow a little backyard orchard into something far, far bigger.
It works by putting the whole game, with its scenes, fonts and code, inside one HTML file written in plain JavaScript. Your browser runs that file by itself, with no server and no download, and keeps your progress in its own storage on your device, so after it loads once the game needs no internet.
Apple Press is meant to be a gentle clicker for children and the grown-ups who sit with them: free, with no ads, purchases or accounts, no sounds, no timers or streaks, and nothing to trade. It is also a test of how much game fits in one small file that anyone can save, send to a friend and open offline. Pieces of its code that proved useful were cut out and shared as the free JS-modules.
BETA: for testers only. This is a work-in-progress version of the game that friends and family are helping to test. Things will change, and some things may be rough. Your progress is saved in your own browser, and a new update could occasionally change how the game plays.
The whole game is one file, and there are two smaller copies of the same game for sending by message or email. Both open by double-click and work offline, with no internet needed.
| Copy | Size (smaller is better) | Opens in (smaller is better) |
|---|---|---|
| apple-press-small.html | 292,196 bytes | about 40 to 56 ms |
| apple-press-smallest.html | 208,945 bytes (28% smaller) | about 97 to 99 ms |
The regular page is 738,577 bytes. Opening times were measured on an earlier build (before the Firefox-only Disco Fever picture was added) on one test computer in four browsers (GNOME Web was dropped from testing on 2026-10-24); a phone may take longer.
If the game ever feels slow or breaks on your device, tap five times quickly in the top-left corner of the page. A small panel opens with Save speed report and Save error log; each saves one small file on your device that you can share. Nothing is sent anywhere. (Made with the shared field-report module.)
Measured on build 2026.10.23.2114 (the later swap of the Grown-ups door and the tour to shared code was timed separately: scrolling was no slower) on one test computer, one browser at a time: Firefox 158.0, ungoogled Chromium 155.0.8059.39-1 and WebKitGTK 2.52.6. Tapping the apple at a late stage with lots of effects on screen, in frames per second (higher is better): Chromium 120, Firefox about 70 to 95 (it varies from run to run), WebKitGTK 23 to 26. The first game picture appears after about 100 to 175 ms (smaller is better). The game's own scripts use about 6 MB of memory. On a slow device the game steps its effects down by itself and holds the background scene still. A phone may be slower.
Each press earns apples. Upgrades add apples per press and per second. Every stage brings a promotion party, a new animated scene, a new apple color and new upgrades. A first adventure ends after six stages; after that, the full 13-stage journey opens up, and the most dedicated players may find there is more to discover.
There is a one-page playtest card for a grown-up who sits with a child while they try the game.
Please tell JNFoo what you find: anything confusing, anything too hard or too slow, anything that looks or runs badly, and which device and browser you used. If you have a GitHub account you can also open an issue on this page.
The latest release was tested in Firefox 158.0, ungoogled Chromium 155.0.8059.39-1 and WebKitGTK 2.52.6, one at a time (listed at the top of changelog.md). Every test from 2026-10-24 on covers these three browsers (GNOME Web 46.5 was part of earlier tests).
See changelog.md for a short, plain list of what changed, newest first.
Copyright (c) 2026 LFC Foundry. Apple Press is open under the MIT License (see LICENSE), with a branding notice: the name "LFC Foundry" and its project identities are reserved, so a fork, a significant modification or a commercial redistribution must change the public product name and branding. The fonts are used under the SIL Open Font License.