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Aodix is the tracker/sequencer hybrid by Arguru Software: a pattern based event editor combined with a modular routing of plugin instances. This is a native 64-bit Linux version – same interface, same workflow and the same project format as the original, with JACK/PipeWire audio and today's Linux plugin formats.
pw-jack needed.adx files; saves compressed .adxl (about 10 KB instead of 2.9 MB) or
.adx for Aodix on WindowsDebian, Ubuntu 22.04+, Linux Mint, MX Linux, Xubuntu … – download the .deb from the
latest release and install it:
sudo apt install ./aodix_*_amd64.deb
Aodix then appears in the application menu, and .adx/.adxl projects open with a double click.
For audio you need either PipeWire with JACK support (package pipewire-jack, installed on most current
systems) or a JACK server (jack2). LV2 plugins need liblilv-0-0.
Other distributions: build from source, see Building.
PIPEWIRE_LATENCY=… pw-jack aodix, those values
take precedence.~/.vst3, /usr/lib/vst3, /usr/local/lib/vst3 and CLAP in
~/.clap, /usr/lib/clap, /usr/local/lib/clap (more folders in File → Configuration). LV2 and LADSPA
plugins are found in their standard locations.Aodix:midi_in; with Open MIDI In Devices Aodix connects hardware MIDI sources.Settings are stored in ~/.config/aodix/Aodix.cfg.
The colors of the event blocks (notes, patterns, jumps, MIDI, automation, tempo) and of menus and dialogs come
from a theme file, chosen in File → Configuration → Color Theme and applied right away. Aodix ships Classic
(the original colors), Dark, Vivid and Impulse in its Themes folder (/usr/share/aodix/Themes for the package).
For your own theme, copy one of them, e.g. to ~/.config/aodix/My.theme, and change the colors – one
name = #RRGGBB per line, every color is described in Classic.theme. The sequencer background, grid and knobs
come from the skin (Skin Bitmaps Path). For the Impulse Tracker 2 look, choose the skin Skins/Impulse
(after a restart) together with the theme Themes/Impulse.theme.
An .adx file is a memory image of Aodix' project structure with all 256 patterns, even the empty ones – that
is why an empty project is 2.9 MB. .adxl is the same content, gzip compressed;
gunzip -c project.adxl > project.adx gives back an original .adx. Save As without an extension saves
.adxl, with the extension .adx uncompressed; Save keeps the format of the opened file.
For dropout-free audio, Aodix' processing threads run with real-time priority. Under PipeWire Aodix requests it through RTKit automatically. If the terminal shows "dsp worker threads could not get real-time priority", allow real-time scheduling for your user, then log out and in again:
sudo usermod -aG audio $USER
printf '@audio - rtprio 95\n@audio - memlock unlimited\n' | sudo tee /etc/security/limits.d/95-audio.conf
On Debian-based systems with jack2, sudo dpkg-reconfigure jackd2 (answer "yes" to real-time) sets up the same.
ulimit -r shows the allowed priority (0 = none). Aodix works without it, but may produce dropouts under load.
Aodix distributes individual plugin instances, not whole branches. An instance starts as soon as all instances whose audio or MIDI wires lead into it are finished; instances that do not depend on each other run at the same time on different cores.
Synth A → Reverb A ─┐
Synth B → Delay B ──┼→ Mastering → Output
Synth C ────────────┘
Per audio block:
A real project in the routing view: Six Sines, TyrellN6, Bazille and Zebra run in parallel with their effect chains; the EQ and the compressor where the chains meet only wait for their own inputs.
A plugin at the end of the chain therefore costs only its own processing time; everything before it is still spread over the cores. A single long chain without branches (Synth → Effect 1 → Effect 2 → Mastering) cannot be parallelized – Aodix detects this and simply processes on one core, because waking more threads would only cost time. The result sounds exactly the same as single-core processing (bit-identical). The number of threads is set in File → Configuration → DSP Threads ("Automatic" uses all cores; "1" switches parallel processing off).
u-he Bazille (VST3 and CLAP, including editor and GUI scaling), Signalizer, TAL plugins, LoudMax (LADSPA), the swh LADSPA collection, LV2 effects, and the example plugins of the VST3 SDK.
.dll), VST 2 and 32-bit plugins are not supported.Requirements: C++17 compiler, CMake ≥ 3.16, X11, Xext and zlib development packages.
# Debian / Ubuntu / Mint
sudo apt install build-essential cmake libx11-dev libxext-dev zlib1g-dev
# Fedora
sudo dnf install gcc-c++ cmake libX11-devel libXext-devel zlib-devel
# Arch / Manjaro
sudo pacman -S base-devel cmake libx11 libxext zlib
git clone https://github.com/dubtissm/aodix-linux.git
cd aodix-linux
cmake -B build -DCMAKE_BUILD_TYPE=Release
cmake --build build -j
./build/aodix
sudo cmake --install build installs Aodix system wide. JACK and lilv are loaded at runtime, they are not
needed for building. Packaging, releases, source layout and tests: docs/DEVELOPMENT.md.
Aodix was created by Juan Antonio Arguelles Rius ("Arguru") and Zafer Kantar (Arguru Software, up to version 4.2.0.1), with graphics by Paul Merchant and Marc De Haar. J. van't Hoog fixed bugs and continued it as Aodix Enhanced (4.2.0.3). This Linux version (4.2.1.x) is developed by Marcus Honnacker together with Claude (Anthropic). Original Aodix website (archive).
The project history starts with the unchanged original source code; git diff original -- src/aodix shows
every change made for Linux. Technical notes on the port (in German): docs/PORTIERUNG.md.
MIT, like the original (see LICENSE). Included third-party code: parts of the Steinberg VST3 SDK (MIT), the CLAP headers (MIT) and the LV2 headers (ISC); the UI font is rendered from DejaVu Sans Condensed. VST is a trademark of Steinberg Media Technologies GmbH.