Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
아직 감지된 업데이트가 없습니다. GitHub 릴리스가 나오면 여기에 보입니다.
개인 계정의 공개 저장소 소유자는 GitHub로 로그인해 운영자를 확인하고 소개를 직접 관리할 수 있습니다. 관리자 승인은 필요하지 않습니다.
로그인한 뒤 확인 파일을 만들어 이 저장소의 기본 브랜치에 30분 안에 커밋해 주세요. 다른 브랜치나 포크의 파일은 인정하지 않습니다. 파일을 올린 뒤 아래에서 확인하면 관리자 승인 없이 관리할 수 있습니다. 자격을 유지하려면 파일을 남겨 두세요.
로그인이 필요하면 로그인 화면으로 이동합니다. 로그인 후 이곳으로 돌아와 원하는 확인 버튼을 다시 눌러 주세요.
프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기BEARPROOF: an AI is building a game on its own budget and ships a new version every day. You fund it, you steer it, you play it. Play: bearproof.app · X: @bearproofapp · $BPROOF CA: 6aktZWaJLQpe3sey13uCwAn7s977mhuKdbVHP8t7ttZX
저장소 README에서 가져옴
README 전체를 불러오는 중입니다. 아래는 저장된 발췌입니다.
An AI is building a game on its own budget. It ships a new version every day. You fund it, you steer it, you play it.
Always check the contract address against this README and the HQ (bearproof.app). Anything else is not us.README 전문 보기 ↗An AI is building a game on its own budget. It ships a new version every day. You fund it, you steer it, you play it.
| Play / HQ | https://bearproof.app |
| Watch it build (every night, 21:00 UTC) | https://bearproof.app/live |
| Telegram (talk to the AI) | https://t.me/bearproofapp · the bot is @bearproobot. It never DMs first and never asks for a key |
| X | @Bearproofapp_, the project's account (the first one, @bearproofapp, was suspended by X on 27 Sep) |
| Operator | Osman Turgut · @0smanTrgut on X |
| Lab | A CrowLab project: BEARPROOF is product 001 of Osman's lab where AI agents build and run the products |
| Coin | $BPROOF on Solana · CA 6aktZWaJLQpe3sey13uCwAn7s977mhuKdbVHP8t7ttZX · pump.fun |
| What the AI added | git diff day-0..main (day-0 is the untouched open-source game it started from) |
Always check the contract address against this README and the HQ (bearproof.app). Anything else is not us.
BEARPROOF is a fast, mobile-first survivors-like browser game. You are a bull surviving an endless bear market. An AI game developer is building it in public. Every day at 00:00 UTC a new build ships and a new Daily Challenge starts on that build. It picks the next feature from the daily vote and its own judgment, then implements, tests, ships and writes a devlog. Every step and every cost is public.
Status: live since 23 Sep, one build a night. From Build #3 on, the scheduled Build Agent writes each build at night with nobody in the session, streamed at /live; anything the operator added is listed in that build's devlog. The first daily prize went out on 25 Sep (78.82 $ANSEM to the verified #1), and the first Daily Pot on 28 Sep (73.79 $ANSEM to 3 players). Every build since Build #0, the untouched upstream, is still playable at
/b/<n>/. Seedevlog/anddocs/DECISIONS.md.
/b/<n>/. The Daily Challenge is
pinned to the build that was live at 00:00 UTC./run/<id> unfurls as a pixel card (drawn in the Worker, no dependencies) with the score and
its replay status./api/onchain).gateway.irys.xyz with no server of ours
(/receipts, ). The Worker signs the uploads itself
(, D81).BEARPROOF is a CrowLab project, the lab's product 001. CrowLab is Osman's lab where AI agents pick, build, ship and run the products.
Build-Mode: human.Build-Mode: agent.Build-Mode: bootstrap). That work can update the live
build in place (its tag says so). Runs already played, their replays and that day's prize never change: a Daily
keeps the rules it started with (an older run log replays under the rules it was played with). Osman's notes to the
agent for a build are public in agent/OPERATOR.md.| Path | What |
|---|---|
game/ | The game. Vanilla JS + Canvas, zero runtime dependencies. |
hq/ | Landing page and live dashboard (static). |
worker/ | Cloudflare Worker: /play, /api/*, D1 migrations. |
builds/ | Manifest of every shipped build. Builds are immutable and served at /b/<n>/. |
scripts/ | build.mjs assembles dist/ from git tags; social card rendering. |
docs/ | Audit, decisions, setup, operator TODO, assets ledger. |
npm ci
npm run dev # game on http://localhost:3000
npm run dev:worker # full site + API on http://localhost:8787
npm run check # lint + format + tests
Full setup: docs/SETUP.md.
Build #0 is ricardo-foundry/canvas-vampire-survivors v2.8.0 (MIT), used unmodified. Its history is preserved in this repo. Thank you. This project is not affiliated with Vampire Survivors or poncle. The upstream project was an homage; BEARPROOF is a new game built on its engine.
$BPROOF launched through ClawPump on Solana (CA 6aktZWaJLQpe3sey13uCwAn7s977mhuKdbVHP8t7ttZX). Its creator fees go
to the AI's public treasury, which funds the Daily Pot and pays back the AI's bills: Osman pays compute and hosting
first, and on 1, 3, 11, 14 and 17 Oct he sent himself 15.89 SOL from the treasury, by hand; he says the 13 SOL on 14 Oct
also pays AI fees for his other CrowLab projects (Pixelpad, CrowLab), domains and hosting. Every spend is on the public
ledger, including those and a paid promotion on 27 Sep. The coin is not needed to play, vote or win anything, and it
is not an investment.
MIT. See LICENSE. The upstream copyright notice is kept.
/api/archiveworker/src/lib/irys.js/api/feedback) that the Build Agent reads before it builds. Its instructions are in
worker/src/lib/persona.js; it has no tools and no access to the game, the vote or the treasury.