Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
아직 감지된 업데이트가 없습니다. GitHub 릴리스가 나오면 여기에 보입니다.
개인 계정의 공개 저장소 소유자는 GitHub로 로그인해 운영자를 확인하고 소개를 직접 관리할 수 있습니다. 관리자 승인은 필요하지 않습니다.
로그인한 뒤 확인 파일을 만들어 이 저장소의 기본 브랜치에 30분 안에 커밋해 주세요. 다른 브랜치나 포크의 파일은 인정하지 않습니다. 파일을 올린 뒤 아래에서 확인하면 관리자 승인 없이 관리할 수 있습니다. 자격을 유지하려면 파일을 남겨 두세요.
로그인이 필요하면 로그인 화면으로 이동합니다. 로그인 후 이곳으로 돌아와 원하는 확인 버튼을 다시 눌러 주세요.
프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기README 전체를 불러오는 중입니다. 아래는 저장된 발췌입니다.
A companion web app for players of Battle for Biternia, a physical
tabletop board game. The goal: a group should be able to play a full game
with just the physical cards — everything else (draft order, life/level
tracking, and any other non-card bookkeeping) is handled by this app. v1
works toward that with two recurring pain points during play:README 전문 보기 ↗A companion web app for players of Battle for Biternia, a physical tabletop board game. The goal: a group should be able to play a full game with just the physical cards. Everything else (draft order, HP/level, gold, structures, positions on the board, initiative, tokens) is tracked by this app.
Live at https://bf-b-helper.vercel.app/. Current version: see
"version" in frontend/package.json.
All features target the 2-player game on a single shared device; state
persists across reloads via localStorage, no backend needed. Since
v1.0.0 every hero's tokens and abilities are tracked, so a game can be
played with only the physical cards.
| Area | Intents | Shipped |
|---|---|---|
| Draft: the official 2-player draft order after a coin flip for initiative, ending on a versus entrance. | 01, 10 | v0.1.0, v0.10.0 |
| Battle Board and Controls: both teams side by side with heroes, Towers, Bit and gold; ±1 taps and direct entry for every value. | 02, 03 | v0.2.0, v0.3.0 |
| Battle Map: the shared game board with draggable hero tokens, zoom/pan and gold piles. | 04 | v0.4.0 |
| Initiative Indicator: a badge on both battle screens, tapped to pass initiative each round. | 05 | v0.5.0 |
| Status tokens: +1 Attack, Confuse, Immobilize, Death Mark, Shield, Stone and Chill. | 06–09, 11–13 | v0.6.0–v0.13.0 |
| Hero abilities: To the Pain Arena, Favored Enemy, Ice Wall, Runika's Artifacts and Bear Trap. | 14–18 | v0.14.0–v1.0.0 |
Each feature has an intent (intent/), a spec
(specs/) and a build checklist (plan/), all named
NN_feature-name.md. Next up is v2.0.0: playing without the rulebook,
through quality-of-life fixes and automation. Bugs, ideas and playtest
feedback for it live in BACKLOG.md. The 3-4 player variant
is deferred.
frontend/: Next.js (App Router) + TypeScript client, statically
exported. Vitest for unit tests, Playwright for e2e. See
frontend/README.md for scripts and deployment.backend/: placeholder, not needed so far.intent/, specs/, plan/: per-feature docs (see above).cd frontend
npm install
npm run dev # local dev server
npm test # Vitest
npm run test:e2e # Playwright