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Cursor와 Claude Code용 94가지 전문 Blender 스킬
94 specialist Blender skills for Cursor, Claude Code, Kiro & Codex -> MCP-powered production pipeline from blockout to engine export.
스킬GitHub @arjun988직접 설치운영자 미확인
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저장소 정보는 아직 수집하지 않았습니다.
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메이커가 쓴 소개는 위의 한 줄이 전부입니다. 더 자세한 내용은 저장소 README에서 읽을 수 있습니다. 저장소 README ↗
README 전체를 불러오는 중입니다.
README 전문 보기 ↗94 Specialized Skills for Blender Artists. Transform Cursor, Claude Code, Kiro, and Codex into your Senior Technical Art team — not a tutorial bot.
Marketplace listing is currently under review by Anthropic. Install directly from GitHub in the meantime.
Works with Cursor, Claude Code, Kiro, and Codex — same skill pack, Blender MCP execution.
Claude Code
git clone https://github.com/arjun988/blender-skills.git
cp -r blender-skills/.claude/skills /path/to/your/project/.claude/skills/
Cursor (Windows)
git clone https://github.com/arjun988/blender-skills.git
Copy-Item -Recurse -Force "blender-skills\.claude\skills\*" ".cursor\skills\"
Kiro
# Copy skill folders into your Kiro skills directory, then restart Kiro
cp -r blender-skills/.claude/skills/* /path/to/kiro/skills/
Codex
# Mount or copy skills into your Codex skills path
cp -r blender-skills/.claude/skills/* /path/to/codex/skills/
# or: ln -s /path/to/blender-skills/.claude/skills /path/to/codex/skills/blender-skills
For all installation methods and first steps, see the Quick Start Guide.
Full documentation: blender-skills.vercel.app
94 specialized skills across modeling, production, technical, pipeline, art styles, horror packs, worlds, moods, and gameplay genre direction.
See Skills Guide for the full list, subtype coverage map, decision trees, and workflow combinations.
The blender-director skill analyzes your request and routes automatically:
# Hard Surface Asset
"Build a game-ready sci-fi rifle for Unreal Engine, 3k tris, realistic PBR"
→ blender-director → hard-surface → uv-workflow → materials → asset-optimization → export-pipeline
# Environment
"Create a modular horror corridor kit — narrow, flickering fluorescent, Silent Hill feel"
→ blender-director → horror-style → environment-artist → lighting → export-pipeline
# Character
"Retopologize this creature sculpt for game animation, 15k triangle budget"
→ blender-director → retopology → uv-workflow → texture-workflow → rigging
Attach a photo or concept art and the agent matches it:
"Match this reference — industrial spaceship, analyze first then build in Blender"
→ blender-director → reference-image-match
→ Camera match → Geometry tiers → Materials → Lighting → Screenshot comparison loop
| Category | Skills |
|---|---|
| Orchestration | blender-director |
| Modeling | blender-modeler, hard-surface, prop-artist, vehicle-artist, environment-artist, vegetation-artist, character-artist, creature-artist, character-archetypes |
| Production | sculpting, retopology, uv-workflow, materials, texture-workflow, hair-groom, cloth-sim, lookdev |
| Technical | geometry-nodes, lighting, camera-cinematography, rendering, compositing, animation, rigging, vfx-fx, physics-sim |
| Pipeline | procedural-modeling, scene-assembly, set-dressing, asset-optimization, lod-pipeline, collision-proxy, export-pipeline, unity-export, unreal-export, godot-export, qa-review, archviz |
| Core styles | horror-style, psx-horror-style, lowpoly-style, anime-style, voxel-style, isometric-style, stylized-style, realistic-style |
| Extended styles | cartoon, comic-book, manga, pixel-art, hand-painted, painterly, stop-motion-craft, chibi, noir, minimalist, vector, retro-8bit, retro-16bit, hd-2d, frutiger-aero |
| Horror packs | cosmic-eldritch, body-horror, analog-found-footage, liminal-space, folk-horror, mascot-puppet, dream-weirdcore, indie-horror-aesthetics |
| Worlds / moods | fantasy-worlds, sci-fi-punk-worlds, historical-worlds, apocalypse-worlds, biome-worlds, cozy-wholesome, dark-gritty, dream-surreal, neon-retrofuturism, brutalist |
| Genre direction | action-combat, shooter, rpg, survival, stealth, puzzle-platformer, metroidvania-roguelike, soulslike, strategy-sim, racing-sports, narrative-vn, card-party-idle, open-world-sandbox |
| Eras | visual-console-eras |
Full paths and workflows: SKILLS_GUIDE.md.
Every skill executes directly in Blender via MCP — no UI walkthroughs, no manual steps.
Blender (running) ← BlenderMCP addon ← Cursor / Claude Code / Kiro / Codex
Setup in 4 steps:
N → BlenderMCP → Connect to Claude.cursor/mcp.json; Claude Code uses .mcp.jsonFull guide: docs/BLENDER_MCP_SETUP.md
여기까지가 README 앞부분입니다. 나머지는 원문에서 읽을 수 있습니다. README 전문 보기 ↗