BeamNG.Earth
BeamNG.drive용 1:1 비율 실시간 지구, 실제 고도·위성 이미지·부동 원점·보조 서버에서 LOD 스트리밍
README 전체를 불러오는 중입니다. 아래는 저장된 발췌입니다.
Games, prototypes, test content, and demos produced with
BlueEngine.
Browse and download all games —
the download site lists every game with a screenshot, description, and direct
download link. It rebuilds automatically from each release
(see site/ and .github/workflows/pages.yml).
Download ready-to-play Windows builds. Every directory
under games/ has a Windows x64 ZIP containing an .exe; extract it and start the
included executable. No Rust toolchain or command line is required. The executables
are not code-signed, so Windows may show a SmartScreen warning.README 전문 보기 ↗Games, prototypes, test content, and demos produced with BlueEngine.
Native Windows x64 EXE installers only; no browser play.
Browse and download all games —
the download site lists every game with a screenshot, description, and direct
download link. It rebuilds automatically from each release
(see site/ and .github/workflows/pages.yml).
Cards and game pages show AI-designed or Human-designed badges, with a
designer filter alongside the existing library filters. Authored wiki credits
identify the designer before the first publication; IdeaForge publication
commits also identify historical AI-designed games automatically.
Other games are treated as human-designed; this describes the concept and rules,
not whether AI helped write the code. A catalog row may explicitly set
design_origin to ai or human to override that classification. Keep the full
Git history when building the site so IdeaForge credits remain available.
Each game page also has a built-in game guide: overview, rules, controls, screenshots and creation notes, plus story and named characters when implemented. AI designs include their recorded design rationale; human designs include the original creation request when it can be recovered. Missing historical originals are clearly labeled. New games require a complete guide, three distinct gameplay captures and screenshots for each listed named character before publication. See guide authoring for the content format and validation commands.
Every wiki and launcher guide includes a Feedback center: rate the game
from 1–10 and describe what you enjoyed or would improve. Drafts are saved on
the device. Add an optional display name and select Submit feedback; no
account or sign-in is required. Accepted reviews are automatically saved under docs/player-feedback/ in the engine repository and
included in future IdeaForge planning, building and review. Wikis show public
rating summaries and recent reviews when online.
The website’s Create & collaborate hub and each game’s Fork, improve & publish panel connect to the BlueEngine community service. Browse source revisions and fork ancestry, copy a handoff into a fresh AI session, create a fork, submit a committed update, or request publication. GitHub identifies each contributor; configured maintainers have equal editing and publishing access. Access tokens stay in memory and are cleared on disconnect or page close. Development feedback records whether a human or AI wrote it and targets the engine, launcher, or a specific game in the daily improvement queue.
Publication requests create a reviewable source change; a request is pending
until the existing native Windows build, guide, gameplay screenshot, installer
and checksum gates pass. The playable catalog and installed games continue to
use verified immutable releases. Source archives are labeled separately from
Windows game installers. See the engine’s
collaboration guide
for fresh-session commands, server setup and maintainer configuration. These
panels require the community-enabled service at
https://blue-engine.duckdns.org/community/v1; an unavailable service leaves
the existing game downloads and account-free reviews usable.
Every game card and detail page uses a real in-game capture from
site/thumbs/<slug>.png. New games must include a visually reviewed landscape
screenshot (at least 320 × 180); launcher icons and initial tiles are never used
as substitutes. CI checks screenshot coverage for every release definition, and
a failed screenshot check leaves the previous website intact.
Download ready-to-play Windows builds. Each game has a Windows x64 installer that installs for your user and adds Start Menu shortcuts. New installers do not create individual game desktop shortcuts. Use the Windows launcher to install, play and update your library from one place. No Rust toolchain or command line is required.
Run a newer installer to upgrade the same installation while keeping saves and settings. Games built by this repository also have a Check for updates Start Menu shortcut. Open a game's page on the website and use its Versions table to download a specific previous release. Latest is the default.
New games install under %LOCALAPPDATA%\BlueEngine\Games\<game>.
The installer recognizes existing installs from the retired launcher and lets you
select an existing portable game's folder. Website downloads are .exe installers. Original ZIPs remain as internal update
packages and preserved GitHub release artifacts.
See DISTRIBUTION.md for release, versioning, and update details.
games/ contains playable game documents and standalone game crates.prototypes/ contains API and multiplayer starter projects.tests/ contains test maps and runnable validation examples.demos/ contains example scenes and visual previews.Physics Lab — interactive fire, water cooling, buoyancy, mirrors, six materials and changing lighting.Clockwork Pinball — neon pinball on real rigid-body physics: CCD steel ball, kinematic flippers, bumpers, lane multiplier.Wobble Tower — stack swinging heavy and light crates under rising wind before the tower topples.Tumble Maze — tilt a board to roll a marble past sinkholes and sweeping bars through three mazes.Spooky Kart — Halloween kart racer for up to eight: eight drivers with their own karts and perks, one haunted map, offline against bots or online on a dedicated server.Dead Air — flashlight-and-pistol survival horror: keep a relay station broadcasting through the night while a blind, sound-hunting monster stalks the halls.Pulse Nova — high-velocity kinetic arena shooter with chain explosions, jump pads, and wave surges.Skyhook Sprint — matched aerial-momentum course.Magnet Mine — polarity-driven drone docking.Each experiment includes deterministic headless tests and an engine-feedback prompt.
The legacy Install-Physics-Game-Shortcuts.cmd developer tool explicitly
packages games and creates Desktop shortcuts when manually invoked. Normal
launcher installations and updates do not use that tool.
Most of this repository is an automatically maintained, browsable copy. BlueEngine is
the source of truth for cataloged content. Standalone games explicitly named by the
catalog's preserved_paths are maintained here and survive engine synchronization;
other files in the four collection directories are replaced. .games-catalog.json
identifies the exact source commit and records a SHA-256 digest for every copied file.
Games, prototypes, tests, and demos produced with BlueEngine.
Wrecking Orbit