Easy-to-manage touch screens
무료 오픈소스 터치스크린으로 USB 설정 가이드, 드래그‑드롭 편집기, 로컬 제어를 제공하며 Home Assistant용으로 제작되었습니다
An offline GPU-card collecting game for Windows. Cinematic pack openings, collectible finishes, and a collection that is yours.
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README 전문 보기 ↗Cardable turns GPU hardware into collectible cards. Charge a pack, tear its seal and uncover a card with its own finish, rarity and history. The Windows app includes the game and Electron runtime, so players can install and play without developer tools.
This community release is unsigned. Windows may show an unknown publisher or SmartScreen warning. Verify that the file came from this repository before continuing; don't disable your security software. SHA256SUMS.txt is included in each release.
Prefer a folder download? Get Cardable-1.14.0-Windows-x64.zip, extract the entire folder, then run Cardable.exe. Its DLLs, resources/, locales/ and other Electron files must stay together. Folder builds use manual downloads for updates.
The complete source is available with Code → Download ZIP or a Git clone. Source play opens index.html directly; it is a separate option from the ready-to-play Windows folder download. See PLAY for backups, importing browser saves and recovery.
| Control | Action |
|---|---|
| Space / configured opening key | Hold to charge; a fresh Space press also Keeps a ready revealed card |
| Pointer or touch | Cut, select, tilt and interact; visible touch alternatives are provided |
| Enter | Contextual tear/advance/confirm where the opening shows the action |
| Ctrl/Cmd+K | Desktop command palette and bundled Help |
| F1 | Current shortcuts overlay |
High is the new-player default for full card and cinematic detail. Medium balances materials and motion. Low keeps a lighter presentation, and Very Low uses static effects and calm scenes. High gives the focused card and cinematics their full detail. FPS, hidden-tab sleep and visible-unfocused behavior stay independent from quality.
Reduced motion is Off by default and can be turned on during Windows setup or later in Settings. Cutscenes and strobing default to Full. Switching from Safe to Full uses the existing hold confirmation. Settings → Quick setups → Cinematic restores full motion and all cutscene routes for an existing save. Mono mode is available. A graphics preset does not authorize new flashes or guarantee a frame rate on every device.
Progress stays on your computer. Use Settings → Data → Export save for a JSON backup. To move from browser to desktop, export in the browser, import in the app and confirm the preview. Studio photos are separate: download them from the Album before a move or upgrade.
Installed builds check for newer published releases when online, download in the background and install after a successful save when you quit normally. The game itself works offline. Keep the same Windows user and installation location. Saves and photo storage are configured to survive ordinary upgrades and uninstall.
Public numbering started at v1.0.0; the current release is v1.14.0 — One Market. Earlier 4.x installations need the new installer once; the updater won't automatically downgrade. The game/save identity is preserved. See PLAY.
For slow rendering, choose Low/Very Low and a lower FPS cap. For a blank screen or startup issue, use bundled desktop Help and the existing Safe Mode/recovery options. For missing progress, check the original Windows user/shortcut and backups before resetting anything. Sound is currently unavailable.
Report a bug with your app version, graphics preset, steps and the relevant pack/card. Attach diagnostics only after reviewing them for personal information. Use content feedback for odds/catalog questions.
Roadmap and acceptance · Known issues · Player guide · Credits and licenses
Use the complete repository, npm ci, then npm run dev. Build a local desktop handoff with npm run deliver:desktop. Build the website with npm run site:build. Follow AGENTS, Designs, BUILDING and RELEASING; the current restricted verification policy applies.
GitHub Desktop can open this repository and push ordinary commits. Each completed update gets a versioned GitHub Release with the installer, full folder ZIP, updater pair and checksums through the documented release workflow.
Cardable is an independent fan project. Hardware names, logos and photographs belong to their respective owners. No hardware vendor sponsors or endorses this project. Public source availability does not grant a license to third-party artwork. See NOTICE.