Underground 2 Revived
Chrome과 Firefox에서 Need for Speed Underground 2를 WebGPU로 두고 팬 프로젝트입니다
아직 감지된 업데이트가 없습니다. GitHub 릴리스가 나오면 여기에 보입니다.
개인 계정의 공개 저장소 소유자는 GitHub로 로그인해 운영자를 확인하고 소개를 직접 관리할 수 있습니다. 관리자 승인은 필요하지 않습니다.
로그인한 뒤 확인 파일을 만들어 이 저장소의 기본 브랜치에 30분 안에 커밋해 주세요. 다른 브랜치나 포크의 파일은 인정하지 않습니다. 파일을 올린 뒤 아래에서 확인하면 관리자 승인 없이 관리할 수 있습니다. 자격을 유지하려면 파일을 남겨 두세요.
로그인이 필요하면 로그인 화면으로 이동합니다. 로그인 후 이곳으로 돌아와 원하는 확인 버튼을 다시 눌러 주세요.
프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기메이커가 쓴 소개는 위의 한 줄이 전부입니다. 더 자세한 내용은 저장소 README에서 읽을 수 있습니다. 저장소 README ↗
README 전체를 불러오는 중입니다.
README 전문 보기 ↗Walk the walled medieval town of Óbidos, Portugal, in the browser. Wander up Rua Direita from the main gate, climb a flight of stone steps onto the walls, follow them round, and watch the sun go down over the Várzea from the west wall. It runs on WebGPU and WGSL with a small rendering engine of its own, forked from Tidewater.
The town is built from real data:
The coordinates are metres from the centre of the walls, with x east and z south. The long straight wall on the west side faces the sunset all year.
| Key | Action |
|---|---|
| W A S D | Move |
| Mouse | Look (click to capture the mouse, Esc to release) |
| Shift | Run |
| Space | Jump |
| C | Crouch |
| F | Free camera (press again to drop to your feet where you are) |
| T | Let the day run / pause time |
| L | Flashlight |
| M | Sound on / off |
| H | Settings panel: time of day, day of the year, clouds, haze, post-processing, render scale |
| P | Photo mode |
| R | Reference photo: line the game up with a real photo and save the view (npm run dev: saved to references/) |
| F1 or ? | All controls |
| Option | Effect |
|---|---|
fly | Start in the free camera |
noClouds | Skip the volumetric clouds |
noHaze | Skip the haze and sun shafts |
noVeg | Skip the trees |
noAudio | No sound |
bg | Keep rendering when the tab is hidden (automation) |
ref=<folder> | Open a saved reference photo: its view, the photo over the game |
bench&shots=gate,westWall,… | Render reference shots of the named views (src/core/DebugViews.js) and post them to a local collector |
npm install
npm run dev # http://127.0.0.1:5189
npm test # walks the town and the walls headlessly, then an engine smoke test
npm run build # static build in dist/
.github/workflows/deploy.yml builds and deploys to GitHub Pages on every push to main, and can also be
run by hand from the Actions tab.
sh tools/geodata/fetch.sh # OpenStreetMap (Overpass API) + Copernicus DEM tiles, into tools/geodata/raw/
node tools/geodata/build.mjs # -> public/data/dem-*.bin, src/world/obidos/osm.json
The LiDAR tiles (MDT-2m-*.tif) need a free account on the DGT's data portal:
download them there and put them in tools/geodata/raw/ before running build.mjs. The town's tiles are
111267, 112266 and 112267 (2024 flight).
| Folder | Contents |
|---|---|
src/world/obidos/ | Óbidos: geodata loading and geometry helpers, walls / towers / gates / stairs, houses, trees, town materials |
src/world/ | Terrain heightmap and masks (TerrainData), the CDLOD terrain and its material, the far terrain, colliders |
src/engine/ | The rendering engine: math, scene graph and geometry, GPU resources, WGSL shader composition, materials, lighting and shadows |
src/sky/ | Atmosphere, clouds, sky and environment |
src/post/ | Post chain: AO, haze, TAAU, motion blur, bloom, lens flare |
src/materials/ | Shared lighting: shadow filtering, bounce light, local lights |
src/player/ | The walker and the free camera |
src/ui/ | Settings panel, loading screen and HUD |
tools/geodata/ | Fetches and converts the OpenStreetMap and DEM data |
test/ | The Óbidos world test, engine and post-chain smoke tests |
Map data © OpenStreetMap contributors (ODbL). Elevation data: Copernicus WorldDEM-30 © DLR e.V. and © Airbus Defence and Space GmbH, provided under COPERNICUS by the European Union and ESA; LiDAR terrain model © Direção-Geral do Território (CC BY 4.0). The engine, sky and post chain come from Tidewater by DRG Software Solutions LLC (MIT). Full details are in CREDITS.md.