Polestar
Polestar는 무료 오픈소스 월드오브워크래프트 레벨링 가이드 애드온으로, 인게임 화살표와 1~60 레벨 경로, 직업 퀘스트를 제공한다
아직 감지된 업데이트가 없습니다. GitHub 릴리스가 나오면 여기에 보입니다.
메이커가 쓴 소개는 위의 한 줄이 전부입니다. 더 자세한 내용은 저장소 README에서 읽을 수 있습니다. 저장소 README ↗
README 전체를 불러오는 중입니다.
README 전문 보기 ↗Mobile arcade game where you build your city by stacking the houses yourself.
A house swings on the crane, tap to drop it onto your building. Every floor that lands raises your score, but if a house misses the stack and hits the ground, or the building tips over the edge, the game is over.
Play the original version on itch.io.
The game is made with Godot 4.7 using the Compatibility renderer, so it runs on desktop, web and mobile.
project.godot in the Godot editor.| Input | Action |
|---|---|
| Tap / left click / space | Drop the house |
| Escape / Android back | Quit |
assets/ fonts, sprites and audio
resources/ config resources, color palette and ui theme
scenes/ game, hud, house and background music scenes
scripts/
audio/ background music autoload
config/ config resource classes (CraneConfig, HouseConfig, CameraConfig, Palette)
core/ Game root, GameState autoload, unit conversion
crane/ Crane and House
ui/ Hud, SmallCapsLabel, MuteButton
world/ GameCamera, Ground, BoundaryArea, SkyBackground
shaders/ sky gradient and vignette
Game is the root of the main scene. It handles input and the score and connects its children through signals, the
children never reach up the tree. Gameplay values like the rope length, swing angle, house physics and camera
behaviour live in the resources in resources/config/ and can be tweaked in the inspector. Positions are configured in
world units like in the original Unity version: one unit is the height of a floor and 10 units fill the screen height.
High score and mute setting are saved to user://save.cfg.
GDScript is statically typed, untyped declarations and unsafe access are treated as errors in the project settings. Formatting and linting use gdtoolkit and run in CI:
pip install -r requirements-dev.txt
gdformat --line-length 120 .
gdlint .
All assets are stored directly in git, Git LFS is not used. The whole assets/ folder is about 400 KB, the music is
an Ogg Vorbis file.
City Stacker was originally made with Unity in 2021. The Unity project, including the ML-Agents experiment that trained an AI to play the game, is still available in the git history before the Godot port.
See LICENSE.