BeamNG.Earth
BeamNG.drive용 1:1 비율 실시간 지구, 실제 고도·위성 이미지·부동 원점·보조 서버에서 LOD 스트리밍
아직 감지된 업데이트가 없습니다. GitHub 릴리스가 나오면 여기에 보입니다.
개인 계정의 공개 저장소 소유자는 GitHub로 로그인해 운영자를 확인하고 소개를 직접 관리할 수 있습니다. 관리자 승인은 필요하지 않습니다.
로그인한 뒤 확인 파일을 만들어 이 저장소의 기본 브랜치에 30분 안에 커밋해 주세요. 다른 브랜치나 포크의 파일은 인정하지 않습니다. 파일을 올린 뒤 아래에서 확인하면 관리자 승인 없이 관리할 수 있습니다. 자격을 유지하려면 파일을 남겨 두세요.
로그인이 필요하면 로그인 화면으로 이동합니다. 로그인 후 이곳으로 돌아와 원하는 확인 버튼을 다시 눌러 주세요.
프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기README 전체를 불러오는 중입니다. 아래는 저장된 발췌입니다.
Project description and overview goes here.
• src/ — Source code
• data/ — Input and processed data
• scripts/ — Automation scripts
• active/ — Currently used scripts
• archived/ — One-off/completed scripts
• models/ — Trained models or model definitions
• results/ — Output and results
• tests/ — Test suite
• docs/ — Documentation
Instructions for setup and running the project.
Dev panel settings sync (one-time Vercel setup)README 전문 보기 ↗Project description and overview goes here.
For regular static serving:
python -m http.server 8000 --bind 0.0.0.0
For phone tuning with live settings sync, use the local dev sync server:
node dev-server.js 8001
Open the desktop panel at http://localhost:8001/?dev=1, and open the
same server from the phone with the laptop's Wi-Fi IP, for example
http://192.168.1.42:8001/. While controls move on desktop, the server
broadcasts preview settings to open local tabs so the phone updates
without a page refresh. When SAVE is pressed locally, the server also
writes data/processed/dev-panel-settings.json.
The dev panel's SAVE button is git-only (no localStorage, by explicit
request — this project deliberately departs from CLAUDE.md Section 12l's
"not just local, but also git" wording): it pushes its settings dump
straight to data/processed/dev-panel-settings.json in this repo via
api/save-settings.js, and LOAD/RESET read it back the same way. Until
the two env vars below are set on the Vercel project, SAVE does nothing
at all — the panel shows "NOT saved: ..." next to the button, which is
expected until this is set up:
GITHUB_TOKEN — a GitHub fine-grained personal access token,
scoped to only this repo (LeisHo/Clicko), with Contents: Read and
write permission and nothing else. Create one at
github.com → Settings → Developer settings → Personal access tokens →
Fine-grained tokens.DEV_PANEL_SAVE_SECRET — an anti-abuse shared token (not a real
secret — it also lives in the page's own client-side source, same as
any other value there). Set it to PkrbMti03M6xm3FEThYXa8gGW_08BOGj
(the value already embedded in src/js/04-core.js's DEV_PANEL_SAVE_SECRET
constant) — or change both to a new value together if you'd rather
generate your own.Add both under the Vercel project → Settings → Environment Variables,
then redeploy. GITHUB_REPO, GITHUB_BRANCH, and SETTINGS_FILE_PATH
are optional overrides (see api/save-settings.js) — the defaults
already match this repo.
index.html — page markup (entry point)src/css/main.css — stylessrc/js/01-07-*.js — game + dev panel (classic scripts, load order matters)src/js/stage2/*.mjs — UI Layout Engine Inspector integrationlib/ui-engine/ — vendored UI Layout Engineapi/save-settings.js — Vercel function behind the dev panel's Syncdata/processed/dev-panel-settings.json — saved dev-panel settings (overrides the JS defaults at runtime)scripts/refactor-harness/ — behavior-equivalence tooling from the 2026-10-08 refactor (see docs/PROJECT_PROGRESS.md)