Tokens
Claude, Cursor 등 AI 코딩 도우미 토큰 사용량을 추적·시각화·경쟁
아직 감지된 업데이트가 없습니다. GitHub 릴리스가 나오면 여기에 보입니다.
개인 계정의 공개 저장소 소유자는 GitHub로 로그인해 운영자를 확인하고 소개를 직접 관리할 수 있습니다. 관리자 승인은 필요하지 않습니다.
로그인한 뒤 확인 파일을 만들어 이 저장소의 기본 브랜치에 30분 안에 커밋해 주세요. 다른 브랜치나 포크의 파일은 인정하지 않습니다. 파일을 올린 뒤 아래에서 확인하면 관리자 승인 없이 관리할 수 있습니다. 자격을 유지하려면 파일을 남겨 두세요.
로그인이 필요하면 로그인 화면으로 이동합니다. 로그인 후 이곳으로 돌아와 원하는 확인 버튼을 다시 눌러 주세요.
프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기메이커가 쓴 소개는 위의 한 줄이 전부입니다. 더 자세한 내용은 저장소 README에서 읽을 수 있습니다. 저장소 README ↗
README 전체를 불러오는 중입니다.
README 전문 보기 ↗An interactive 3D viewer for feature spaces. Four linked scenes, one self-contained HTML file,
no build step and no server: open index.html or use the hosted page.
Live page: https://chenhsieh.github.io/latent-space-explorer/
The point of the viewer is that a scatter in a learned space is only readable when the axes mean something. Every scene here is built on measured axes rather than a generic 2D embedding, and each scene states what its own axes are.
| input | effect |
|---|---|
| drag | rotate |
| scroll or pinch | zoom |
| click a point | show its coordinates in the readout |
1-4 | switch scene |
r | reset the camera |
space | play the scene move, where a scene has one |
The left rail toggles series on and off, jumps the camera to fixed viewpoints, and holds a "how to read this frame" note plus the per-scene footnotes.
The bundle shipped here is embeddings from a codon-sequence classifier that scores whether a coding sequence looks viral or host in origin, together with sequences that have been rewritten synonymously. A synonymous rewrite changes the codons but not the protein they encode, so every rewritten point in the plot has the same amino acid sequence as the parent it came from.
2173 points across six scenes:
| scene | what it shows |
|---|---|
| The decision frame | every sequence on three measured axes at once |
| Five ways to write the same protein | where each rewrite family lands relative to the boundary |
| The walk across the boundary | one rewrite applied in eighths, as a path |
| Delete a direction, see what breaks | one mark per feature, not per sequence: accuracy after erasing that feature's subspace, against a matched random subspace |
| Does the geometry survive a different encoder? | one mark per layer: similarity to the best matching layer of a second encoder family |
| Frozen, then hardened | the same sequences under two checkpoints, animated between them |
The last three scenes are worth reading carefully. In the two middle ones a mark is a feature or a layer rather than a sequence, so n is the number of things probed, not a sample size.
Recurring axes:
Points are precomputed, not live inference. Frames are never merged: each scene keeps the axes it was computed in, so coordinates are comparable within a scene and not across scenes. The in-app footnotes carry the rest of the per-scene caveats.
The viewer reads one JSON object from an inline <script type="application/json" id="bundle">
tag. latent_points.json in this repo is that same object as a standalone file. To view your
own data, replace the inline JSON with a bundle of the same shape:
{
"scenes": [{
"id": "frame",
"title": "The decision frame",
"lede": "One or two sentences under the title.",
"axes": {
"x": {"label": "class axis", "range": [-0.75, 1.3],
"refs": [{"at": 0, "text": "viral centroid"}]},
"y": {"label": "leading synonymous direction", "range": null},
"z": {"label": "P(viral)", "range": [0, 1],
"refs": [{"at": 0.5, "text": "decision boundary"}]}
},
"boundary": 0.5,
"pairs": true,
"footnotes": ["Shown under the fold, one per line."],
"series": [{
"key": "viral",
"label": "Viral, held out",
"color": "#ac017a",
"symbol": "circle",
"size": 4,
"opacity": 0.45,
"role": "reference",
"points": [{"x": 0.718, "y": 2.87, "z": 0.969, "pi": null}]
}]
}]
}
role drives styling and legend grouping. pi is an optional parent index: when a scene sets
pairs: true, points sharing a parent are linked on hover. A scene may also carry a links
array of precomputed line segments or paths, which is what the second and fourth scenes use to
draw their threads.
Rendering is Plotly 3.0.1, loaded from a CDN, so the page needs network access on first paint. Everything else is inline.