Sno Station
Sno Station은 AI 에이전트를 하나의 팀으로 묶는 오픈소스 워크스테이션으로, 로컬 머신에서 에이전트 협업을 가능하게 함
개인 계정의 공개 저장소 소유자는 GitHub로 로그인해 운영자를 확인하고 소개를 직접 관리할 수 있습니다. 관리자 승인은 필요하지 않습니다.
로그인한 뒤 확인 파일을 만들어 이 저장소의 기본 브랜치에 30분 안에 커밋해 주세요. 다른 브랜치나 포크의 파일은 인정하지 않습니다. 파일을 올린 뒤 아래에서 확인하면 관리자 승인 없이 관리할 수 있습니다. 자격을 유지하려면 파일을 남겨 두세요.
로그인이 필요하면 로그인 화면으로 이동합니다. 로그인 후 이곳으로 돌아와 원하는 확인 버튼을 다시 눌러 주세요.
프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기An open source plugin to add recipes for the many item textures that the Conquest Resource Pack adds to the game.
저장소 README에서 가져옴
README 전체를 불러오는 중입니다.
README 전문 보기 ↗Real in-game output from Conquest Recipes 2.1.0 on a local throwaway Paper 1.21.11 test server: the commands were typed by a scripted bot client, and the chat it received is drawn as Minecraft-style chat (typed commands appear in the input bars; grey lines say what happened between commands).
A plugin to add recipes matching textures in the Conquest Resource pack.
This plugin supplies recipes, item names and lore. It does not supply textures.
Every item is an ordinary Minecraft item with a display name and lore applied — a Steel Longsword is an iron sword named "Steel Longsword", and a Bone Shield is a shield. With no resource pack installed, all 73 items therefore render as their base material. If the swords look like iron swords, this is why.
Distinct textures require the Conquest resource pack. Items are identified by display name only, so the pack has to match on item name — that is what OptiFine's Custom Item Textures does, and it is a client-side mod, so each player installs the pack and the mod themselves. A pack pushed from the server with resource-pack in server.properties cannot retexture these items, because a vanilla client keys custom models off CustomModelData, which this plugin does not yet set.
Conquest Recipes is part of the medieval roleplay set of Dan's Plugins. These are companion plugins that suit the same kind of server and run side by side; Conquest Recipes does not depend on or call into any of them.
/dpm get medievalroleplayengine): character cards, local, global, whisper and yell chat, emotes, dice and messenger birds./dpm get medievalfactions): nation-like factions with land claims, diplomacy and laws. Its add-ons are listed in its Expansions section./dpm get mailboxes): persistent mail between players, with item attachments./dpm get medievaleconomy): a coinpurse and a physical currency item./dpm get playerlore): players write their own lore onto their items.Every plugin above is listed on dansplugins.com. Conquest Recipes is listed at dansplugins.com/resources/conquest-recipes and can be installed in game with Dan's Plugin Manager: /dpm get conquestrecipes.
mvn clean package, and can be run on their own with mvn test.Usage reporting is on by default: when the plugin is enabled, and each time one of its commands is used, it sends its name, its version and the command's name to the author's trace server at https://trace.danielstephenson.dev, so it is known which plugins are actually in use. Nothing about players, worlds or IP addresses is sent, and nothing typed after a command. Repeated uses of the same command within a minute are sent as one event carrying how many there were. The plugin prints one line on every startup saying whether reporting is on and, if not, why.
Each event also carries a random server ID (the server-id line in plugins/trace/config.yml) so
servers can be counted rather than events. It identifies no person, account or IP address; delete
the line to get a new one.
To turn it off:
usage-reporting.enabled: false in plugins/Conquest-Recipes/config.ymlenabled: false in plugins/trace/config.yml (created on first start; plugins never turn it back on)TRACE_USAGE_REPORTING=off or DO_NOT_TRACK=1Details: https://danielstephenson.dev/usage-reporting
This plugin is supported on the Minecraft versions listed in minecraft-versions.json: currently 1.19.4, 1.21.11, 26.2 and 26.3 (Spigot and its forks). Every stable release is booted on a real server of each of these versions before it is published, and every build checks that the plugin only uses Bukkit API that exists on all of them. Other versions from 1.19.4 onwards are expected to work but are not tested. To support another version, add it to the file: both checks pick it up.
Release history is recorded in CHANGELOG.md.