CoOp:Anything
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저장소 정보는 아직 수집하지 않았습니다.
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메이커가 쓴 소개는 위의 한 줄이 전부입니다. 더 자세한 내용은 저장소 README에서 읽을 수 있습니다. 저장소 README ↗
README 전체를 불러오는 중입니다.
README 전문 보기 ↗A freight dispatch game in the style of Mission Chief. You start with a free hub you place on the map, a cargo van and a hired driver, take delivery jobs on a real street map, and grow into a trucking company. Trucks follow real roads, and the map shows the route each one is driving.
index.html, style.css, data.js, game.js.main branch and the / (root) folder, and save.https://<your-username>.github.io/<repository-name>/.Progress saves in your browser, so each device keeps its own company for now.
| File | What it holds |
|---|---|
index.html | Page layout: header, map, side panel, start screen |
style.css | All styling |
data.js | Cities, cargo types, businesses, trucks, prices and unlock levels |
game.js | Job generation, dispatching, pay, drivers, saving, offline progress, and the map |
Map: Leaflet with OpenStreetMap tiles. Road routes: the public OSRM demo server. When you open a job, the game asks OSRM for the real driving route and quotes the pay by road miles.
The OpenStreetMap tile server and the OSRM demo server are free shared services meant for light use. Once the game has real traffic, switch to a provider with a free tier and an API key:
TILE_URL and TILE_ATTR at the top of game.js.ROUTER and the parsing in getRoute().Accounts, shared alliances and server-side offline progress will need a backend later (for example Supabase or Firebase).
Prices, capacities, ranges and unlock levels live in data.js. The pay formula is payFor() in game.js, and travel time is in planTrip() (trucks: 1 minute + 1 minute per 30 road miles).