Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
아직 감지된 업데이트가 없습니다. GitHub 릴리스가 나오면 여기에 보입니다.
개인 계정의 공개 저장소 소유자는 GitHub로 로그인해 운영자를 확인하고 소개를 직접 관리할 수 있습니다. 관리자 승인은 필요하지 않습니다.
로그인한 뒤 확인 파일을 만들어 이 저장소의 기본 브랜치에 30분 안에 커밋해 주세요. 다른 브랜치나 포크의 파일은 인정하지 않습니다. 파일을 올린 뒤 아래에서 확인하면 관리자 승인 없이 관리할 수 있습니다. 자격을 유지하려면 파일을 남겨 두세요.
로그인이 필요하면 로그인 화면으로 이동합니다. 로그인 후 이곳으로 돌아와 원하는 확인 버튼을 다시 눌러 주세요.
프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기메이커가 쓴 소개는 위의 한 줄이 전부입니다. 더 자세한 내용은 저장소 README에서 읽을 수 있습니다. 저장소 README ↗
README 전체를 불러오는 중입니다.
README 전문 보기 ↗A Dota 2 stats site built on the public OpenDota API. Every player, match, hero, team and league has its own page, and each one links to the others.
Live site: https://dotaboost-assignment.vercel.app/
/): the top 10 players by ranked MMR or Turbo rating, plus live games, the latest pro matches and the strongest heroes./players/[id]), with filters for period, patch, hero, game mode, lobby, lane, side and result that are kept in the URL:
/matches/[id]): scoreboards with items, draft, gold/XP advantage graphs, item builds and chat. Unparsed matches can request a replay parse./matches): pro and public match feeds with load-more paging./live): games in progress, refreshed every 30 seconds./heroes, /heroes/[id]): win and pick rates per rank bracket, and per-hero matchups, item popularity and timings, benchmarks, top players and pro matches./pros, /teams, /teams/[id], /leagues and /leagues/[id]./records): all-time single-match records./meta): rank distribution, team scenario win rates and a hero combo match finder.react-query-ease (typed Axios client)Requires Node.js 20+ and pnpm. No API key or environment variables are needed.
pnpm install
pnpm dev
Open http://localhost:3000.
| Command | What it does |
|---|---|
pnpm dev | Start the dev server |
pnpm build | Production build |
pnpm start | Serve the production build |
pnpm lint | Run Biome checks |
pnpm format | Format the code with Biome |
Components used by one route live next to it in a private _components folder. Anything shared by two or more routes lives in src/components.
src/
├── app/
│ ├── _components/ # Home page sections (leaderboard, strips)
│ ├── players/[id]/ # Player layout + tab routes, _components, _hooks (filters)
│ ├── matches/ # Feeds; [id]/ is the match page
│ ├── heroes/ # Hero meta; [id]/ is the hero page
│ ├── teams/ leagues/ pros/ # Pro scene pages
│ └── live/ records/ meta/
├── components/ # Shared components (links, tables, cards, nav)
│ └── ui/ # shadcn/ui primitives
├── hooks/ # Shared React hooks (useDebounce, useShowMore)
├── lib/
│ ├── api/ # API client, endpoints, response types, query hooks
│ ├── dota.ts # Win rate, formatting, image and lane-role helpers
│ ├── hero-stats.ts # Picks and wins per rank bracket
│ ├── rank.ts # Rank tier → medal label and icon
│ └── steam.ts # Steam32/Steam64 ID parsing
└── providers/ # React Query provider
docs/
└── OPENDOTA_API_CONTRACTS.md # OpenDota OpenAPI spec (JSON) for reference
All data comes from https://api.opendota.com/api and is fetched on the client. Endpoints used:
/topPlayers, /search, /players/{id} and its /wl, /recentMatches, /matches, /heroes, /peers, /pros, /totals, /counts, /histograms/{field}, /wardmap, /wordcloud, /ratings, /rankings, POST /refresh/matches/{id}, /proMatches, /publicMatches, /findMatches, POST /request/{match_id}, /request/{jobId}, /live/heroStats, /heroes/{id}/matchups, /heroes/{id}/durations, /heroes/{id}/itemPopularity, /heroes/{id}/matches, plus /rankings, /benchmarks, /scenarios/itemTimings and /scenarios/laneRoles with ?hero_id=/proPlayers, /teams, /teams/{id} and its /matches, /players, /heroes, /leagues, /leagues/{id} and its /matches, /teams/records/{field}, /distributions, /scenarios/misc, /constants/{resource}Not used: /health, /schema, /explorer, /metadata, /parsedMatches, /heroes, /heroes/{id}/players and /leagues/{id}/matchIds. They are infrastructure endpoints, return too little to show (/parsedMatches is only match IDs, /heroes/{id}/players has no names), or duplicate data from the endpoints above.
The free OpenDota tier is rate-limited, so heavy use can return errors. The retry buttons cover this.
pnpm format && pnpm lint.feat: add hero filter).