ps5upload
탈옥된 PS5에 게임·앱·홈브류를 전송하고 컴퓨터·휴대폰·브라우저로 콘솔을 관리합니다
아직 감지된 업데이트가 없습니다. GitHub 릴리스가 나오면 여기에 보입니다.
개인 계정의 공개 저장소 소유자는 GitHub로 로그인해 운영자를 확인하고 소개를 직접 관리할 수 있습니다. 관리자 승인은 필요하지 않습니다.
로그인한 뒤 확인 파일을 만들어 이 저장소의 기본 브랜치에 30분 안에 커밋해 주세요. 다른 브랜치나 포크의 파일은 인정하지 않습니다. 파일을 올린 뒤 아래에서 확인하면 관리자 승인 없이 관리할 수 있습니다. 자격을 유지하려면 파일을 남겨 두세요.
로그인이 필요하면 로그인 화면으로 이동합니다. 로그인 후 이곳으로 돌아와 원하는 확인 버튼을 다시 눌러 주세요.
프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기메이커가 쓴 소개는 위의 한 줄이 전부입니다. 더 자세한 내용은 저장소 README에서 읽을 수 있습니다. 저장소 README ↗
README 전체를 불러오는 중입니다.
README 전문 보기 ↗The EDGE asset maker for Cyberpunk 2077, a VS Code extension in the EDGE family. Bring a 3D model from Blender or an AI model service, and EDGEfab turns it into a new object or a piece of clothing that works in the game: materials and looks, the files the game needs, a name and an icon, and one click to try it in the running game. Or skip the UI: EDGEfab's MCP server lets REDagent or Claude do it when you say "make this model a jacket V can wear".
EDGEfab orchestrates the other EDGE tools: EDGEmat for materials and looks, REDcode for the project and the 3D viewer, REDbridge for game files, EDGEdeck and REDnode to try the result, and EDGEbuilder to place objects in the world.
EDGEfab is a fabricator, not a mesh editor: its goal is the whole game asset. Props, clothing, characters and NPCs, with their materials, rigs, animations, voice and records. Right-click an asset and Open in EDGEfab to change any part of it by prompts, in one place: "make the jacket green and the sleeves red" (through EDGEmat), "make an old worn trenchcoat" (through a text-to-3D service such as Tripo), "animate the pinwheel" (through Blender or Unreal Engine), "give this NPC a deeper voice" (through EDGEwave). Assets come in from Blender and Unreal Engine alike (meshes, materials, rigs, animations), and animation, imported or generated, is a key focus. In time, EDGEfab also brings free and royalty-free Unreal Engine assets into the game.
Read the docs · Build plan · Design · UE5 assets · Dev setup
[!NOTE] Status: F1 props, not released yet. F0's checks are done: Tripo's v3 API makes a textured model, and a prepared GLB imports over a game prop (2026-10-31 and 11-01); which collision is solid in the game is still open. F1, the first build, has started: the extension's Desk view, Import a GLB and Generate with Tripo, the step that gets a model ready for the game (size, levels of detail, textures), and the MCP server (
fab_make,fab_desk,fab_tripo). They pass the smoke test, but have not run in VS Code yet (unverified). Next: the collision check in the game, then Add to Project. There is no release yet. The phases are in the build plan.
| Path | Contents |
|---|---|
docs/ | Documentation site: the design and dev setup |
tools/brand/ | Renders the banner, icon and badges; activity.svg is the activity bar icon |
EDGEfab is MIT. Like REDcode, it talks to REDbridge (GPL-3.0, because it links WolvenKit) only as a separate process and never links it. This repository contains no game files and no data extracted from them. Single-player modding only. EDGEfab is not affiliated with CD Projekt RED.