ESP32-S3 Bench Guide
ESP32‑S3 N16R8 벤치 가이드: 실시간 핀아웃, 강의, 시뮬레이터 및 벤치 로그
아직 감지된 업데이트가 없습니다. GitHub 릴리스가 나오면 여기에 보입니다.
개인 계정의 공개 저장소 소유자는 GitHub로 로그인해 운영자를 확인하고 소개를 직접 관리할 수 있습니다. 관리자 승인은 필요하지 않습니다.
로그인한 뒤 확인 파일을 만들어 이 저장소의 기본 브랜치에 30분 안에 커밋해 주세요. 다른 브랜치나 포크의 파일은 인정하지 않습니다. 파일을 올린 뒤 아래에서 확인하면 관리자 승인 없이 관리할 수 있습니다. 자격을 유지하려면 파일을 남겨 두세요.
로그인이 필요하면 로그인 화면으로 이동합니다. 로그인 후 이곳으로 돌아와 원하는 확인 버튼을 다시 눌러 주세요.
프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기메이커가 쓴 소개는 위의 한 줄이 전부입니다. 더 자세한 내용은 저장소 README에서 읽을 수 있습니다. 저장소 README ↗
README 전체를 불러오는 중입니다.
README 전문 보기 ↗Live demo: https://yehonatanabramovitch.github.io/Multi-Elevator-Ai/
A browser lab where you build a building, hide how its world behaves, and watch a reinforcement-learning controller figure it out while it delivers people to their floors.
full strategy and never resets, since a single round leaves no room for the loop strategy to pay off. Everything else is unchanged. On all 36 problems × 10 seeds it finished every run, in at most 50 steps (verify/single_round_check.js). The random policy usually doesn't finish at all.loop strategy included. This is the algorithm exactly as written.Elevators move between the floors they can reach and have a weight limit. Some people can only get to their destination by switching elevators on a shared floor. Actions are MOVE{e,f}, ENTER{p,e}, EXIT{p,e} and RESET, and every action costs one step out of a fixed budget.
Actions can fail. A failed move lands the elevator on a random other floor it can reach, and a failed board or exit does nothing. Delivering a person pays a random reward from that person's list. Delivering everyone pays a fixed bonus and resets the building, and the clock keeps running.
The algorithm is in algorithm/controller.py. It combines online learning with planning:
(s+1)/(n+2). It records every delivery reward it observes, and subtracts the known bonus when a delivery completes the round.max(bonus, 1), so unexplored deliveries look attractive until real samples replace the guess.1/p steps. The heuristic counts each person's remaining board/exit costs plus the single largest elevator move still needed. Successors are pruned to moves that pick someone up, drop someone at their destination, or drop them at a floor where another elevator can carry them on.full) with repeatedly delivering only the single most profitable person and resetting (loop), and switches between them as its estimates change.The lab runs a JavaScript port of the Python controller, src/core.js, together with a copy of the environment's rules. The port is checked to behave identically:
verify/py_trace.py records the Python controller's observations and actions, and verify/compare.js feeds the same observations to the JavaScript controller. On all 36 problems × 2 seeds, all 27,000 actions match.frozensets of floors, whose order depends on CPython's hash table (for example {2,4,6,8} iterates as 8,2,4,6). pySetOrder in core.js reproduces that order. It matches CPython on every set from the 36 problems and on 3,000 random sets (verify/pyset_check.js).The simulation runs in a Web Worker, so the animation stays smooth during long A* searches.
The controller is my solution to the reinforcement-learning assignment in Bar-Ilan University's Introduction to Artificial Intelligence course (CS 89-570). The environment's rules and the 36 problems come from the course. I used Claude Code as a development aid for design discussion, debugging, the JavaScript port and the lab interface.
If you are taking this course, do not submit this code, or anything derived from it, as your own work.