BeamNG.Earth
BeamNG.drive용 1:1 비율 실시간 지구, 실제 고도·위성 이미지·부동 원점·보조 서버에서 LOD 스트리밍
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1분 만에 확인하기README 전체를 불러오는 중입니다. 아래는 저장된 발췌입니다.
A first-person, retro pixel-3D adventure: explore the Wilds, clear nine dungeons, collect eight Ember Shards and unmake the Hollow King. 1–4 player co-op.
Play: open index.html in Chrome, Edge or Firefox, or play the hosted version on GitHub Pages.README 전문 보기 ↗A first-person, retro pixel-3D adventure: explore the Wilds, clear nine dungeons, collect eight Ember Shards and unmake the Hollow King. 1–4 player co-op.
Play: open index.html in Chrome, Edge or Firefox, or play the hosted version on GitHub Pages.
K7QFM. Friends pick Join a Friend and type it, or click the invite link (…/#join-K7QFM).Co-op connects computers straight to each other. Some networks (school, work, venue Wi-Fi, phone data) block that. The game also tries Metered's free public relay, which passes traffic along when a direct link is blocked, but it may not always be up. If a friend can't connect, try a phone hotspot. The pause menu shows DIRECT or RELAY for each player.
You can add your own relay later by putting a Metered app name and TURN API key into src/net/relay.js and rebuilding.
Two mountain passes lead out of the Wilds. West is the Frozen Reach: slippery ice, frost imps and snow wolves, and Rimefang Hollow, home of the long-necked Frost Matriarch (treasure: Frost Arrows, which freeze what they hit). East is the Cinder Wastes: lava, vents that blow on a rhythm, and the Cinder Caldera with the Fire Patriarch (treasure: Magma Boots). Each dragon leaves a relic, the Frost Fang and the Ember Heart. With both, the sealed gate on the edge of the great wood opens to the Hearth, where the three-headed Hearthwyrm guards the Dawnblade.
WASD move · mouse look (click to lock, or hold a button and drag) · click/Space attack (Space dashes for the martial artist) · right-click/E item: hold for power (the bow fires on release; with the Loaded Shot scroll, holding nocks a second arrow), Shift + item for its technique · Q/R/wheel switch item · I inventory (pick any sword, tunic or arrow you've earned) · hold F next to a fallen friend to help them up · M map · Esc menu. Gamepads work too (LB held = Shift).
Only for heroes named MITCH or LOGAN (the list is DEV_NAMES in src/core/util.js). With one of those names:
Any other name has no debug at all.
node tools/check.js # validate content + headless tests (add --full for 300 worlds)
python build.py # rebuild index.html from src/
See all the art and animations: docs/art.
New enemies, items, elites, sprites and animations are one file each. Start with docs/ADDING_CONTENT.md and the copy-paste files in docs/templates/.
| Folder | What's in it |
|---|---|
src/content/ | All game content: enemies, items, elites, projectiles, drops, dungeons, caves, art |
src/engine/ | Drawing, textures, sound, input |
src/game/ | World generation and the game rules |
src/net/, src/ui/ | Co-op networking; menus and the client loop |
src/core/ | Shared helpers and the content registry |
tools/check.js | The automated checks |
tools/export_art.js, docs/art/ | Animated GIF gallery of every sprite and animation |
vendor/ | PeerJS |