ESP32-S3 Bench Guide
ESP32‑S3 N16R8 벤치 가이드: 실시간 핀아웃, 강의, 시뮬레이터 및 벤치 로그
아직 감지된 업데이트가 없습니다. GitHub 릴리스가 나오면 여기에 보입니다.
개인 계정의 공개 저장소 소유자는 GitHub로 로그인해 운영자를 확인하고 소개를 직접 관리할 수 있습니다. 관리자 승인은 필요하지 않습니다.
로그인한 뒤 확인 파일을 만들어 이 저장소의 기본 브랜치에 30분 안에 커밋해 주세요. 다른 브랜치나 포크의 파일은 인정하지 않습니다. 파일을 올린 뒤 아래에서 확인하면 관리자 승인 없이 관리할 수 있습니다. 자격을 유지하려면 파일을 남겨 두세요.
로그인이 필요하면 로그인 화면으로 이동합니다. 로그인 후 이곳으로 돌아와 원하는 확인 버튼을 다시 눌러 주세요.
프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기메이커가 쓴 소개는 위의 한 줄이 전부입니다. 더 자세한 내용은 저장소 README에서 읽을 수 있습니다. 저장소 README ↗
README 전체를 불러오는 중입니다.
README 전문 보기 ↗A voiced maths adventure about parallelograms: part 2 of Fishing Frenzy, played the way part 1 is, as one journey:
parts/fishing): Popo on his raft, the logo, Play.parts/fishing, STORY.hook): a short scripted story with nothing to press. Popo's nets tangle in
the water, three shapes in a row; a leaping fish knocks the last one's corner over and it becomes a parallelogram,
which stays open; a school swims into it and Popo hauls up the catch. Swiftee names the shape, Popo wonders what it
is, and on "Let's find out!" the scene dims, the net's four edges are traced, its mesh fades and its outline glides
into the lesson's first shape as the camera dives under the water.parts/lesson), played over the game's own lake, as in part 1: the game goes on
drawing its water and fish under the lesson's see-through frame. After the hook the lesson dissolves in over the
net's outline and starts on that shape at once; opened first (?start=lesson), its camera glides the game's view
down to the sand, where a seashell opens, its pearl blows up the lesson's card and Swiftee, in her diving mask,
dives in. 59 screens: from a trapezium to a parallelogram, its sides,
angles and diagonals, three checkpoints and a recall. Each screen moves on by itself once its voice is done; a
screen that asks for something waits for it.parts/fishing): the wave brings Popo back, Swiftee welcomes him ("Great job!"), and
eight nets, each a property to set before the net goes down (a drag zooms in on the net; Check sends it down, right or
tangled; Catch closes it on the bunch of fish the child picks), asked as the
lesson asks it; then "The End", and Play Again goes back to the front page.Two voices only: Popo's, and Swiftee's studio voice for every other line in both parts.
Static files, no build step: python3 -m http.server 8000 at this folder's root, then open http://localhost:8000/.
?dev=1: one panel (bottom left, folds with the backtick key) that jumps to the front page, any lesson screen or any
part of the fishing game.?start=fishing: Play skips the lesson. ?debug: window.lessonDebug in the lesson, window.popoDebug in the game.parts/lesson/index.html?solo: the lesson on its own page.index.html and shell/journey.js are the journey: the fishing game plays in one full-window frame (its banner is
the front page), the lesson in another laid over it, and they hand over to each other with a dissolve. Every part loads
shell/bridge.js first, which connects it to the journey: the Play tap unlocks one AudioContext and one <audio> in
the journey's page and the lesson plays its voice through them, so it needs no tap of its own. Each part's README
describes its game.
On Vercel: no build command, no output folder. vercel.json makes browsers revalidate each file; .vercelignore
leaves the tests, tools and docs out.
python3 tests/lesson.py [chromium|webkit] [WxH] [touch]: the whole lesson with real taps and drags.python3 tests/journey.py: the journey, from the banner's Play to the fishing and back.