Doop
Doop: 오픈소스 멀티플레이어 디자인 캔버스 및 AI 에이전트용 MCP
Turn your logo into 3D art in seconds: chrome, gold, marble, glass, neon or your own colours, as a seamless video loop, a PNG or a 3D model (GLB, STL). Free, no signup, and your logo never leaves your
디자인JavaScript · HTMLGitHub @theguysaccount온라인운영자 미확인
써 보셨어요? 한 번만 눌러 주세요. 로그인은 필요 없어요.
아직 감지된 업데이트가 없습니다. GitHub 릴리스가 나오면 여기에 보입니다.
개인 계정의 공개 저장소 소유자는 GitHub로 로그인해 운영자를 확인하고 소개를 직접 관리할 수 있습니다. 관리자 승인은 필요하지 않습니다.
로그인한 뒤 확인 파일을 만들어 이 저장소의 기본 브랜치에 30분 안에 커밋해 주세요. 다른 브랜치나 포크의 파일은 인정하지 않습니다. 파일을 올린 뒤 아래에서 확인하면 관리자 승인 없이 관리할 수 있습니다. 자격을 유지하려면 파일을 남겨 두세요.
로그인이 필요하면 로그인 화면으로 이동합니다. 로그인 후 이곳으로 돌아와 원하는 확인 버튼을 다시 눌러 주세요.
프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기Logo Sculptor: turn a flat logo into 3D chrome, gold, marble, glass or neon art in your browser. Seamless video loops, PNG, GLB and STL. Nothing uploaded.
저장소 README에서 가져옴
README 전체를 불러오는 중입니다.
README 전문 보기 ↗Live: https://theguysaccount.github.io/logo-to-3d-art-generator/ · Screens: desktop and phone
Turn a flat logo into 3D art in your browser. You upload an SVG, PNG, JPG or WebP, and the page traces the outline, extrudes and bevels it, and renders it in one of six looks:
It exports four kinds of file:
Nothing is uploaded and there is no server. A Content Security Policy on every page stops the page from connecting to any other site.
| Step | Where | Notes |
|---|---|---|
| Rasterize | site/assets/js/app.js | The logo is drawn at up to 1400 px (SVGs always at 1400). Text, strokes and gradients come out as they look. |
| Trace | site/assets/js/vectorize.js | Background from transparency or the border colour; logo mask; marching squares on a soft field (sub-pixel outlines); Ramer–Douglas–Peucker; speck filter; nesting (holes, islands in holes); k-means colour layers |
| 3D | site/assets/js/scene.js | three.js ExtrudeGeometry with an inward bevel sized from the stroke width, creased normals. Studio environment for metals, refraction for glass, tubes plus bloom for neon, a procedural marble texture, and a shadow-catching backdrop. |
| Motion | site/assets/js/motion.js | Sway, spin, float or still, all periodic in the loop length (tested), so loops have no seam |
| Encode | site/assets/js/encoder.js | WebCodecs into MP4 (H.264) via mp4-muxer; VP9/WebM if H.264 isn't available; MediaRecorder as a fallback |
| Files | scene.js | PNG at 2048 px; GLB through GLTFExporter; binary STL, 60 mm along the longest side, checked to be a closed solid |
Pages are generated by scripts/build.mjs from site/pages/*.html (landing pages around the tool) and content/guides/*.md (guides, published on their publish: date).
Node 20 or newer. No keys.
npm ci
node scripts/build.mjs # → dist/ (BASE_URL defaults to http://127.0.0.1:4318)
node scripts/serve.mjs dist 4318 # open http://127.0.0.1:4318/
npm test # tracing (discs, rings, islands, saddles, colour layers, alpha, noise), seamless motions, pages, links
node scripts/selftest.mjs # headless Chrome on the built site: pages, all six styles, video, PNG, GLB, STL (closed, 60 mm), upload with rights check
node scripts/selftest.mjs --url https://theguysaccount.github.io/logo-to-3d-art-generator/
node scripts/screens.mjs # screenshots → docs/screens/
node scripts/demos.mjs # re-render the per-style demo loops with the real tool (after a look changes)
node scripts/og.mjs # share card from the demo posters
Every push to main runs .github/workflows/pages.yml. It runs the tests, builds, runs the headless end-to-end test, and deploys to GitHub Pages only if everything passed. It then submits the pages to IndexNow. It also runs every Monday to publish guides whose date has come. See OPERATIONS.md for every automated job, how each fails safe, and the optional keys.
Code and sample logos (original designs): MIT (LICENSE). Vendored three.js and muxers keep their MIT licences (NOTICE). Logos people upload stay theirs and never leave their device. The tool asks them to confirm they have the right to use a logo before it works on it.