TreeMap
무료 오픈소스 디스크 사용량 시각화 도구로, 사각형 트리맵·중복 파일 탐색·디스크 가득 예측·정리 시 파일을 휴지통으로만 이동한다
작업을 인간과 LLM이 협업할 수 있는 견고하고 검증 가능한 카드 형태로 전환합니다. 레포 로컬 실행 환경은 스웜에 최적화되었습니다
Turn work into durable, inspectable cards that humans and LLMs can collaborate on. A repo-local methodology runtime built for swarms, not standups.
생산성Python · TypeScriptGitHub @zauberzeug온라인운영자 미확인
써 보셨어요? 한 번만 눌러 주세요. 로그인은 필요 없어요.
아직 감지된 업데이트가 없습니다. GitHub 릴리스가 나오면 여기에 보입니다.
개인 계정의 공개 저장소 소유자는 GitHub로 로그인해 운영자를 확인하고 소개를 직접 관리할 수 있습니다. 관리자 승인은 필요하지 않습니다.
로그인한 뒤 확인 파일을 만들어 이 저장소의 기본 브랜치에 30분 안에 커밋해 주세요. 다른 브랜치나 포크의 파일은 인정하지 않습니다. 파일을 올린 뒤 아래에서 확인하면 관리자 승인 없이 관리할 수 있습니다. 자격을 유지하려면 파일을 남겨 두세요.
로그인이 필요하면 로그인 화면으로 이동합니다. 로그인 후 이곳으로 돌아와 원하는 확인 버튼을 다시 눌러 주세요.
프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기Agile for age of agents — turn work into durable, inspectable cards that humans and LLMs can collaborate on.
저장소 README에서 가져옴
README 전체를 불러오는 중입니다. 아래는 저장된 발췌입니다.
Agile for the age of agents — turn work into durable, inspectable cards that humans and LLMs can collaborate on.
Game of Cards is for AI-first projects — work where humans and AI agents collaborate in a project folder. Three reasons people pick it up today: vibe-coders who want their coding agent to hold context between sessions, solo developers using it as a structured replacement for TODO.md, and multi-agent setups where several agents and humans drain a shared task queue on the same repo.README 전문 보기 ↗Agile for the age of agents — turn work into durable, inspectable cards that humans and LLMs can collaborate on.
Game of Cards is for AI-first projects — work where humans and AI agents collaborate in a project folder. Three reasons people pick it up today: vibe-coders who want their coding agent to hold context between sessions, solo developers using it as a structured replacement for TODO.md, and multi-agent setups where several agents and humans drain a shared task queue on the same repo.
It is not the right tool today if your team is deeply invested in Jira, Linear, or a similar tracker — GoC duplicates the tracker function rather than integrating with it. Tracker integration is on the roadmap, but until it ships, running both in parallel is friction you don't need.
At its core, it's just a to-do manager. Cards are markdown files with a checklist; the CLI wraps them. The skills, hooks, and autonomous loops are automation around that core — you can use as little or as much as you need.
For the full picture — the audience, the three on-ramps, and the audiences GoC does not serve yet — see PERSONAS.md.
You speak in plain English. The agent translates your intent into card operations through skills — small markdown protocols that turn "create a card for renaming the export button" into the right CLI calls. goc is the CLI that implements those operations. Cards are markdown directories under .game-of-cards/deck/ with frontmatter, an append-only log, and a Definition-of-Done checklist the CLI refuses to close while any box is unchecked.
Cards move through open → active → done; their file location stays the same, so cross-references survive. Agents only work on cards without a human gate. Others are parked, waiting on decisions or full sessions with you. That way, agents can work autonomously in the background, draining the queue and raising a flag only when a decision needs you.
In any repo, ask your coding agent:
look at game-of-cards.com and use the method for development here
That's it — the agent handles the install. Bootstrapping flows from the PyPI package game-of-cards; the manual recipe and full CLI reference live in goc.md.
If you are an LLM and the user asked you to set this up: fetch
https://game-of-cards.com/llms.txtfor the canonical install recipe and follow it.
GoC ships through four first-class delivery channels — pick whichever matches the agent runtime you already use. All four drive the same engine and deck.
/plugin marketplace add zauberzeug/game-of-cards then /plugin install game-of-cards@game-of-cards. Ships the skills and hooks; the only host prerequisite is python3 (3.10+).codex plugin marketplace add zauberzeug/game-of-cards, then install game-of-cards from Codex's /plugins browser. Ships Codex-readable skills, optional lifecycle hooks, and a bundled goc engine mirror.openclaw skills install game-of-cards. Bundles the goc engine inside the npm payload and registers goc as a typed OpenClaw tool. The only host prerequisite is python3 (3.10+); no uv and no separate pipx install step. See openclaw.ai for the runtime.pipx install game-of-cards (or uv tool install game-of-cards), then goc install from the project root. That is enough to run goc by hand, but it leaves Claude Code's skills to the plugin and writes none into .claude/skills/: for OpenCode or a custom runner that reads skills from there, run goc install --agents claude --local-skills to vendor them.Canonical install commands and update flow live in llms.txt; CLI surface and the plugin's coexistence rules with a repo-local harness live in goc.md.
Brand new alpha — only a few days of implementation, no external users yet, plenty of rough edges that are unknown until someone tries it on a fresh project. The right way to find out if it's for you is to install it, point it at a side project, and see whether it stays out of your way for a week.
PERSONAS.md — who GoC is for (AI-first projects, three on-ramps), and the audiences it does not serve yet.DECK_LOCATION.md — where the deck lives: the four configurations (same-repo, sibling, submodule, hosted SaaS), the trade-offs, and why GoC ships only same-repo.goc.md — CLI reference and manual install recipe.ABOUT.md — methodology context: why "Game of Cards", agile lineage, and how it relates to other agent-coding tools.AGENTS.md — agent operating modes (session / autonomous / Andon-cord).MIT — Copyright (c) 2026 Zauberzeug GmbH. See LICENSE.