Sno Station
Sno Station은 AI 에이전트를 하나의 팀으로 묶는 오픈소스 워크스테이션으로, 로컬 머신에서 에이전트 협업을 가능하게 함
Godot 엔진용 프로덕션급 MCP 서버와 AI 도구, Snap으로 설치, 완전 무료
Production-grade MCP server and AI tools for the Godot engine. A Snap to install. Totally free and fun.
플러그인GDScript · PythonGitHub @hi-godot직접 설치운영자 미확인
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README 전체를 불러오는 중입니다. 아래는 저장된 발췌입니다.
Godot AI connects Claude Code, Claude Desktop, Codex, Hermes Agent, and other
MCP clients to a live Godot
editor. Its 46 tools and 120+ operations let AI assistants
build scenes, edit nodes and scripts, wire signals, and configure UI, materials,
animation, particles, cameras, and environments.
Built in ~2 hours with Godot AI, without hand-written code or image generation — source
• Godot 4.7+ within the 4.x line for Godot AI v4
• uv, which provides
uvx for the Python server
• An MCP clientREADME 전문 보기 ↗Godot AI connects Claude Code, Codex, Cursor, and other MCP clients to a live Godot editor. Its 46 tools and 120+ operations build scenes, edit nodes and scripts, wire signals, and configure UI, materials, animation, particles, cameras, and environments.
21,000+ monthly active installs · 30M+ tool calls in the last three months · 3,200+ GitHub stars Install and tool-call counts come from anonymous telemetry and exclude opted-out installs: the 30 days, and July 27 onward, to October 25, 2026.
You need Godot 4.7+, uv (it runs the Python server), and an MCP client.
curl -LsSf https://astral.sh/uv/install.sh | sh
irm https://astral.sh/uv/install.ps1 | iex
your-project/addons/godot_ai/.Already installed? Click Update in the dock. Never extract a new
version over an existing addons/godot_ai/. From v3, the same button migrates
you to v4 (migration guide).
The dock configures 26 clients, including Claude Code, Claude Desktop, Codex, Cursor, VS Code, Antigravity, Gemini CLI, and Hermes Agent, and shows a Run this manually command for the rest.
godot-ai attach over stdio; a bare
http://127.0.0.1:8000/mcp entry cannot authenticate.~/.pi/agent/mcp.json.
Cherry Studio is not supported in v4; remove stale v3 entries in Cherry
Studio itself.Details: client configuration.
CLI-configured clients default to global user scope. Set Editor Settings →
Plugins → godot_ai/mcp_client_scope to project (or local, where supported),
then press Configure again.
Configure removes existing godot-ai entries from every scope before
writing the selected one. This can modify a checked-in .mcp.json, but does not
touch other server entries. Remove affects only the selected scope.
Launch Godot from the project directory so the client CLI writes configuration
in the right place. Claude Code also requires one-time approval from claude
run inside that project.
GDScript is fully supported: scripts are parse-validated, hot-reloaded,
attached, and outlined. C# is text-only: script_create / script_patch
write .cs files and script_manage(op="find_symbols") outlines them, but
Godot AI does not build .NET or report compiler errors. Attaching a .cs needs
a .NET-enabled editor build. C# support.
Godot AI has prioritized security from the start. Today that includes:
project.godot, override.cfg, and .godot/ are off-limits.Update promptly. 4.3.1, for example, removes the emSign root certificates compromised in October 2026.
That said, attacks on open-source supply chains are increasing, and more critical vulnerabilities will appear in Godot AI, its dependencies, and the tools around it. Following advisories and the wider security landscape is your responsibility. Godot AI is MIT-licensed open source, provided as is; you use it at your own risk.
MCP client
→ godot-ai attach (stdio)
→ Python server (authenticated HTTP, port 8000)
→ Godot editor plugin (authenticated WebSocket, port 9500)
Both local hops use independent rotating capabilities; neither falls back to unauthenticated access, and the editor WebSocket stays loopback-only. These controls do not protect against a compromised same-user process, and Windows does not claim isolation from other local accounts. See the security model, package trust boundaries, and agents on another machine or in a container.
Anonymous telemetry records an installation UUID, event, outcome, duration,
platform, and version, never code, scene contents, or project or file names.
Opt out with GODOT_AI_DISABLE_TELEMETRY=true or DISABLE_TELEMETRY=true, or
in the editor. Details.
License: MIT