Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
언어 모델이 만든 브라우저 기반 오픈소스 아케이드 게임과 작은 도구 모음, 설치 없이 바로 실행
An open-source arcade of browser games and tiny tools, almost all written by language models. Everything runs in the browser, nothing to install.
게임HTML · JavaScriptGitHub @TobiasMue91온라인운영자 미확인
써 보셨어요? 한 번만 눌러 주세요. 로그인은 필요 없어요.
아직 감지된 업데이트가 없습니다. GitHub 릴리스가 나오면 여기에 보입니다.
개인 계정의 공개 저장소 소유자는 GitHub로 로그인해 운영자를 확인하고 소개를 직접 관리할 수 있습니다. 관리자 승인은 필요하지 않습니다.
로그인한 뒤 확인 파일을 만들어 이 저장소의 기본 브랜치에 30분 안에 커밋해 주세요. 다른 브랜치나 포크의 파일은 인정하지 않습니다. 파일을 올린 뒤 아래에서 확인하면 관리자 승인 없이 관리할 수 있습니다. 자격을 유지하려면 파일을 남겨 두세요.
로그인이 필요하면 로그인 화면으로 이동합니다. 로그인 후 이곳으로 돌아와 원하는 확인 버튼을 다시 눌러 주세요.
프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기GPTGames - Simple HTML, JS, CSS games and tools created with the help of ChatGPT and Claude.
저장소 README에서 가져옴
README 전체를 불러오는 중입니다. 아래는 저장된 발췌입니다.
Over 110 browser games and 200 browser tools, almost all of them written by language models.
Plain HTML, CSS and JS — every page is a single self-contained file, no framework, no build step.
~99.3% of the code has been written and improved by AI — first ChatGPT,
today mostly Claude. Other models are tested as they appear.
(0.7% were debugging and minor styling tweaks done by me)
Some games contain assets (mainly background images). The images have been generated with the help of MidJourney and some sounds have been taken from pixabay.README 전문 보기 ↗Over 110 browser games and 200 browser tools, almost all of them written by language models. Plain HTML, CSS and JS — every page is a single self-contained file, no framework, no build step.
View current version: https://www.gptgames.dev/
Disclaimer:
~99.3% of the code has been written and improved by AI — first ChatGPT, today mostly Claude. Other models are tested as they appear. (0.7% were debugging and minor styling tweaks done by me)
Some games contain assets (mainly background images). The images have been generated with the help of MidJourney and some sounds have been taken from pixabay.
No cookies, tracking or server-sided data saving is done in this project. Almost all tools are client-sided, limited to JS, CSS and HTML.
Some data is stored in firebase and firestore. (multiplayer functionality in Tic-Tac-Toe and Rock-Paper-Scissors, savegames in Family Feud and Who Wants to Be a Millionaire and plans from the Household Planner)
A few dozen tools call a language model through a Cloudflare Worker proxy, so no API key ever sits in a page.
The early entries were copy-pasted out of a chat window. These days most work runs through Claude Code, usually from the web app against this repository:
CLAUDE.md tells the agent how a page is built and what has to be touched when one is added.IDEAS.md is the backlog; new entries are pitched from there.main publishes,
since GitHub Pages serves the repository as-is.Registering a finished page is still five edits (games/ or tools/, the JSON catalogue,
sidebar.html, sitemap.xml, a screenshot) — util/new_entry.py does them interactively,
and util/update.py refreshes dates and stale screenshots.
GPTGames is released under the MIT License, meaning you're free to use, modify, and distribute this project however you like. If you found this project helpful or are using it as the foundation for your own work, I'd appreciate (though don't require) the following: